I\'m having crashing issues using the Quartz PDF API for iOS. At the moment I am compiling with the SDK 4.0 GM Seed and running on my 3.2 iPad (I have tried using the 3.2 SDK wi
Aha! I've fixed the crashes by adding a UIGraphicsEndImageContext();
before beginning a new image context. I don't even get memory warnings now...
Calling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGContextSetRenderingIntent(context, kCGRenderingIntentDefault);
before CGContextDrawPDFPage
solved a similar problem of mine.
Credits goes to this answer of Johann: CGContextDrawPDFPage taking up large amounts of memory