Please refer to Wikipedia:Strategy Pattern (C++)
class Context
{
private:
StrategyInterface * strategy_;
public:
explicit Context(Strate
Well, explicit constructors are always safe, but can be inconvenient. explicit
ensures a compilation error should you provide a StrategyInterface*
where a Context
is expected. In doing so, it prevents construction of a temporary Context
. This becomes particularly important in certain circumstances, e.g.:
Context
takes ownership of the pointed-to StrategyInterface
, and deletes it in the destructorContext
construction/destruction performs other expensive or inappropriate actionsContext
and a StrategyInterface*
produce a compile-time error, result in comparing StrategyInterface*
s, StrategyInterface
s or Context
s?)If a Context
is practically a drop-in-replacement for a StrategyInterface
, just with some minor logging or other enhancements, then it may be appropriate to allow implicit construction, much as std::string
can be constructed from const char*
. When they're clearly independent things, or when the lifetime of a Context
should exist beyond any given usage of a StrategyInterface
, then an explicit constructor's indicated.
(Note: these guidelines are pretty rough - more a starting point than an end - comments welcome)
Because it's generally a good idea to use explicit
unless you really want to allow implicit conversion. Since you're unlikely to use a Context
object in a situation where you really gain anything from an implicit conversion, you're better off making it explicit
.