Z axis flipped, objects at (x, y, z) renders incorrectly at (x, y, -z)?

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孤城傲影
孤城傲影 2021-01-21 06:06

I am writing a 3d game, and I have these matrix functions. I believe the problem is here. The camera can move and look in certain directions, but all the objects stay put. I hav

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