I know there is a new shuffle method with iOS 9 but I am wondering if there is anyway to shuffle two arrays the same way?
For example
[1
Based upon Martin R's original answer, you could approach the problem using GameKit.
The answer is written in Swift4:
var arrayA = [1, 2, 3, 4]
var arrayB = ["a", "b", "c", "d"]
//Get The Indices Of The 1st Array
var shuffledIndices: [Int] = Array(arrayA.indices)
print("Shuffled Indices = \(shuffledIndices)")
//Shuffle These Using GameKit
shuffledIndices = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: shuffledIndices) as! [Int]
//Map The Objects To The Shuffled Indices
arrayA = shuffledIndices.map { arrayA[$0] }
arrayB = shuffledIndices.map { arrayB[$0] }
//Log The Results
print("""
Array A = \(arrayA)
Array B = \(arrayB)
""")
Hope it helps ^_________^.
Using the shuffle()
method from How do I shuffle an array in Swift? and the ideas from How can I sort multiple arrays based on the sorted order of another array
you can shuffle the array indices and then re-order both (or more)
arrays accordingly:
let a = [1, 2, 3, 4]
let b = ["a", "b", "c", "d"]
var shuffled_indices = a.indices.shuffle()
let shuffled_a = Array(PermutationGenerator(elements: a, indices: shuffled_indices))
let shuffled_b = Array(PermutationGenerator(elements: b, indices: shuffled_indices))
print(shuffled_a) // [3, 1, 2, 4]
print(shuffled_b) // ["c", "a", "b", "d"]
Update for Swift 3 (Xcode 8): PermutationGenerator
does not
exist in Swift 3 anymore.
Using the shuffled()
method
from Shuffle array swift 3 the same can be achieved with
var shuffled_indices = a.indices.shuffled()
let shuffled_a = shuffled_indices.map { a[$0] }
let shuffled_b = shuffled_indices.map { b[$0] }
Use a dictionary to store the values temporarily, shuffle the keys and then rebuild the other array by extracting the values from the dictionary.
I'm unaware of any built-in shuffle mechanism in Swift 2.0. Assuming this doesn't exist, I borrowed some code from here.
extension CollectionType where Index == Int {
/// Return a copy of `self` with its elements shuffled
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
}
}
extension MutableCollectionType where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
for i in 0..<count - 1 {
let j = Int(arc4random_uniform(UInt32(count - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
let shuffleOrder = [0,1,2,3]
let shuffled = shuffleOrder.shuffle()
var newArray1 = [String]()
var newArray2 = [String]()
let array1 = ["a", "b", "c", "d"]
let array2 = ["w", "x", "y", "z"]
shuffled.forEach() { index in
newArray1.append(array1[index])
newArray2.append(array2[index])
}
This solves the problem in a really straight forward way. It creates an array, shuffleOrder
, that just has an index for each possible index in the starting arrays. It then shuffles these indices to create a random sampling order. Finally, it constructs two new arrays, based off of the starting arrays, sampling them with the shuffled
values. While this doesn't mutate the original 2 arrays in place, it would be simple to modify this to do so.