This is my current RectangleComponent class and I add it to a panel in my main JFrame but it never appears. I thought it wasn\'t drawing so I decided to call the paintComponent
Your code is a bit creative, a bit crazy, and with logic that is very hard to follow. The most unusual aspect is that it has two JFrames, one called "frame", and one the GameFrame object itself, both of which get components added, but only one of which shows. You also have many methods that return void (which if over-used increases code smell) and only add to making the code more confusing.
For example,
public GameFrame(char x) {
// here you set up the "frame" JFrame
frame.setSize(1024, 768);
frame.setTitle("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
FlowLayout layout = new FlowLayout();
createPanels(x);
healthPanel.setLayout(layout);
buttonPanel.setLayout(layout);
mainPanel.setLayout(layout);
// here you add content to the frame JFrame, and pack it
frame.getContentPane().add(mainPanel);
frame.pack();
repaint(); // and then call repaint on the "this" JFrame?
}
public RectangleComponent getLife() {
return life;
}
private void createHealth() {
life = new RectangleComponent(green, healthPanel);
death = new RectangleComponent(red, healthPanel);
}
private void createPanels(char x) {
add(healthPanel); // now you add content to the "this" JFrame
pack(); // and pack it
createBar(x);
createHealth();
mainPanel.add(buttonPanel);
mainPanel.add(healthPanel); // and then re-add a JPanel into a second JPanel?
healthPanel.add(death);
healthPanel.add(life);
buttonPanel.add(bar.getSpell1());
buttonPanel.add(bar.getSpell2());
buttonPanel.add(bar.getSpell3());
add(mainPanel); // and then re -add the mainPanel into the "this" JFrame???
}
This is all very confusing, and not likely going to work.
Then there's your trying to call paintComponent directly and calling getGraphics on a JComponent, both of which should not be done. You will want to go through the graphics tutorials to see how to do this correctly.
I recommend that you consider re-writing this, and first and foremost, using only one JFrame, and organizing your code better.
In order for your Swing Application to work as expected, there are many a things you need to keep in mind. There are always certain steps that one must follow in order to escape certain hurdles, that might can arise, since you coded in the wrong way. For this stick to the basics of Swing Programming Strictly, and follow them.
Like as mentioned by @HovercraftFullOfEels , you calling to your Graphics directly, which one should never do.
Secondly, look at your GameFrame()
constructor, you set it to
visible, even before you had added any components to it and much
before it's real size has been established
Such loop holes inside your coding might can give rise to many a headaches, as you sit down to write huge programs, so better to be on the safe road from the beginning, then to curse yourself at the later stage. As they say Prevention is better than Cure.
Now coming to your program, you missed the main thingy, since you failed to specify the size of your CustomComponent
i.e. JComponent
, hence you are not been able to see it on your screen. As you extends a JCompoent
to your class, make it a customary habbit to override it's getPreferredSize(), in the same manner you override it's paintComponent(...)
method.
Have a look at this small program, I had crafted for you, might be this be able to help you out, to understand the logic a bit more.
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.RoundRectangle2D;
import javax.swing.*;
public class CustomPainting {
private RectangleComponent life;
private RectangleComponent death;
private void createAndDisplayGUI() {
JFrame frame = new JFrame("Custom Painting");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(0, 2, 5, 5));
// Specifying the WIDTH, HEIGHT and Colour for this JComponent.
life = new RectangleComponent(Color.GREEN.darker(), 20, 20);
death = new RectangleComponent(Color.RED.darker(), 20, 20);
centerPanel.add(life);
centerPanel.add(death);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout(FlowLayout.LEFT, 5, 5));
JButton incLifeButton = new JButton("INCREASE LIFE");
incLifeButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
life.addLife(1);
}
});
JButton decLifeButton = new JButton("DECREASE LIFE");
decLifeButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
life.subtractLife(1);
}
});
JButton incDeathButton = new JButton("INCREASE DEATH");
incDeathButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
death.addLife(1);
}
});
JButton decDeathButton = new JButton("DECREASE DEATH");
decDeathButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
death.subtractLife(1);
}
});
buttonPanel.add(incLifeButton);
buttonPanel.add(decLifeButton);
buttonPanel.add(incDeathButton);
buttonPanel.add(decDeathButton);
frame.getContentPane().add(centerPanel, BorderLayout.CENTER);
frame.getContentPane().add(buttonPanel, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String\u005B\u005D args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new CustomPainting().createAndDisplayGUI();
}
});
}
}
class RectangleComponent extends JComponent {
private Color colour;
private static final int MARGIN = 10;
private int width;
private int height;
private int originalWidth;
private RoundRectangle2D roundedRectangle;
public RectangleComponent(Color c, int w, int h) {
colour = c;
width = w;
height = h;
originalWidth = width;
}
/*
* Overriding this method, so that
* the size of the JComponent
* can be determined, on the screen
* or by the LayoutManager concern.
*/
@Override
public Dimension getPreferredSize() {
return (new Dimension(width, height));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
roundedRectangle = new RoundRectangle2D.Float(MARGIN, MARGIN,
width, height, MARGIN, MARGIN);
g2d.setPaint(colour);
g2d.draw(roundedRectangle);
g2d.fill(roundedRectangle);
}
public void subtractLife(int amount) {
width -= amount;
System.out.println("ORIGINAL Width : " + originalWidth);
System.out.println("Width : " + width);
if (width > 0) {
roundedRectangle.setRoundRect(MARGIN, MARGIN, width, height,
MARGIN, MARGIN);
/*
* This repaint() will call the paintComponent(...)
* by itself, so nothing else to be done.
*/
repaint();
} else {
width += amount;
}
}
public void addLife(int amount) {
width += amount;
System.out.println("ORIGINAL Width : " + originalWidth);
System.out.println("Width : " + width);
if (width < originalWidth) {
roundedRectangle.setRoundRect(MARGIN, MARGIN, width, height,
MARGIN, MARGIN);
repaint();
} else {
width -= amount;
}
}
}
Do ask any question, that might can arise as you go through this program :-), I be HAPPY to help on that :-)
**LATEST EDIT WITH TWO COLOURS : **
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.RoundRectangle2D;
import javax.swing.*;
public class CustomPainting {
private RectangleComponent lifeDeath;
private void createAndDisplayGUI() {
JFrame frame = new JFrame("Custom Painting");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(0, 2, 5, 5));
// Specifying the WIDTH, HEIGHT and Colour for this JComponent.
lifeDeath = new RectangleComponent(Color.GREEN, Color.RED, 20, 20);
centerPanel.add(lifeDeath);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(1, 2, 5, 5));
JButton incLifeButton = new JButton("INCREASE LIFE");
incLifeButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
lifeDeath.addLife(1);
}
});
JButton decLifeButton = new JButton("DECREASE LIFE");
decLifeButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
lifeDeath.subtractLife(1);
}
});
buttonPanel.add(incLifeButton);
buttonPanel.add(decLifeButton);
frame.getContentPane().add(centerPanel, BorderLayout.CENTER);
frame.getContentPane().add(buttonPanel, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String\u005B\u005D args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new CustomPainting().createAndDisplayGUI();
}
});
}
}
class RectangleComponent extends JComponent {
private Color lifeColour;
private Color deathColour;
private static final int MARGIN = 10;
private int widthLife;
private int widthDeath;
private int height;
private int originalWidth;
private RoundRectangle2D roundedRectangle;
public RectangleComponent(Color lc, Color dc, int w, int h) {
lifeColour = lc;
deathColour = dc;
widthLife = w;
height = h;
originalWidth = widthLife;
widthDeath = 0;
}
/*
* Overriding this method, so that
* the size of the JComponent
* can be determined, on the screen
* or by the LayoutManager concern.
*/
@Override
public Dimension getPreferredSize() {
return (new Dimension(originalWidth, height));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
roundedRectangle = new RoundRectangle2D.Float((MARGIN + widthDeath), MARGIN,
widthLife, height, MARGIN, MARGIN);
g2d.setPaint(lifeColour);
g2d.draw(roundedRectangle);
g2d.fill(roundedRectangle);
roundedRectangle.setRoundRect(MARGIN, MARGIN,
widthDeath, height, MARGIN, MARGIN);
g2d.setPaint(deathColour);
g2d.draw(roundedRectangle);
g2d.fill(roundedRectangle);
}
public void subtractLife(int amount) {
widthLife -= amount;
widthDeath += amount;
System.out.println("ORIGINAL Width : " + originalWidth);
System.out.println("Width Life : " + widthLife);
System.out.println("Width Death : " + widthDeath);
if (widthLife > 0 && widthDeath < originalWidth) {
/*
* This repaint() will call the paintComponent(...)
* by itself, so nothing else to be done.
*/
repaint();
} else {
widthLife += amount;
widthDeath -= amount;
}
}
public void addLife(int amount) {
widthLife += amount;
widthDeath -= amount;
System.out.println("ORIGINAL Width : " + originalWidth);
System.out.println("Width Life : " + widthLife);
System.out.println("Width Death : " + widthDeath);
if (widthLife < originalWidth && widthDeath > 0) {
repaint();
} else {
widthLife -= amount;
widthDeath += amount;
}
}
}
No need to pass JPanel
to the constructor of RectangleComponent
just to get Graphics
, and no need to manually call paintComponent
. See Painting in AWT and Swing. Check out this example that demonstrates a custom component that paints a rectangle.