I attempted to setup pfimage view storyboards in the following manner:
I dragged a UIImageView and then changed its class identity to PFImageView.
Then I dragged
I couldn't get around this problem so I ended up just creating the PFImageView entirely in code. There's a couple examples of this in the Anypic project. I would like to figure out the cause of this problem and how to resolve it, but for now doing it in code allows me to get around it.
If I alloc init PFImageView in the .m file it works without adding [PFImageView class]; in appDelegate
"Unknown class PFImageView in Interface Builder file"
Adding the following to applicationDidLaunch in your AppDelegate forces the view class to load so it may be referenced correctly
//In AppDelegate / applicationDidLaunch add:
[PFImageView class];
//Pictures loads perfectly now!!:)