Unity - WWW.text returning null on android device

前端 未结 1 1424
[愿得一人]
[愿得一人] 2021-01-20 18:58

I am developing an Android app with Unity. But I cannot connect to a internet server with it. Tho this gives false, which is good: Application.internetReachability ==

相关标签:
1条回答
  • 2021-01-20 19:09

    I ran a quick test with your modified code that is still not working and got this run-time exception:

    java.net.MalformedURLException: Protocol not found

    It's always good to use Android Monitor when having such problems like this.

    The problem is that you did not prefix the url with http:// or https://. Android does not support that so that's why it worked on the Editor but not on Android.

    The-same thing happens also happens when you try to embed user name and password in a url. For example, http://username:password@example.com.

    This will work on Windows and the Editor but will not work on Android but there is a fix for it.

    This should work:

    IEnumerator testConnection()
    {
        Dictionary<string, string> header = new Dictionary<string, string>();
        string userAgent = "Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36";
        header.Add("User-Agent", userAgent);
        WWW www = new WWW("http://www.google.com", null, header);
        yield return www;
        // check for errors
        if (www.error == null)
        {
            util.debug("works");
        }
        else
        {
            // www.error and www.text both are empty
            util.debug("testing: WWW Error: " + www.error + www.text);
        }
    }
    

    Hint:

    When making a web request from Unity app to a server that does not belong to you (http://www.google.com), it is always a good idea to add user-agent header or expect the request to fail on some devices when your app is released.

    0 讨论(0)
提交回复
热议问题