HLSL: How to transform vertex to screen space just like the rasterizer, but with subpixel accuracy?

后端 未结 0 1877
悲&欢浪女
悲&欢浪女 2021-01-20 15:59

I want to draw a point-list using vertex- and pixelshader. Each point\'s rendered color should represent its subpixel accurate screen-space coordinate (outputting to R32G32_

相关标签:
回答
  • 消灭零回复
提交回复
热议问题