On my iPad app, I have 2 mapViews that are the same size displayed next to each other. I want these to always show the same area. I achieve this now using the regionDidCha
If you do not develop for the App store, you can use private API to synthesize touches.
See http://cocoawithlove.com/2008/10/synthesizing-touch-event-on-iphone.html.
You can intercept, duplicate and modify touch events by overriding [UIApplication sendEvent:]. I have not tested it should work, although you cannot submit for the App Store.
try to think about using one static variable and one static function to control the zoomlevel
You could use UIGestureRecognizer
to help keep the maps more in sync as the user is manipulating one of the maps.
For example, using the UIPanGestureRecognizer
, the gesture recognizer action handler will fire multiple times while the user is panning the map--unlike regionDidChangeAnimated
which fires only when the pan is finished.
You'll need to add a gesture recognizer to one or both maps and implement your custom gesture handler method. Also implement the shouldRecognizeSimultaneouslyWithGestureRecognizer
delegate method and return YES
so your gesture handler can work together with the map's.
Example:
//add the gesture handler to map(s)...
UIPanGestureRecognizer *pgr = [[UIPanGestureRecognizer alloc]
initWithTarget:self action:@selector(gestureHandler:)];
pgr.delegate = self;
[mapViewA addGestureRecognizer:pgr];
[pgr release];
//...
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:
(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
- (void)gestureHandler:(UIGestureRecognizer *)gestureRecognizer
{
[mapViewB setRegion:mapViewA.region animated:NO];
}
If you want to add the gesture recognizer to both, you'll need to create a separate instance for each map (ie. you can't add pgr
to both maps). You might also want/need to add UIPinchGestureRecognizer
and UITapGestureRecognizer
. You can use the same handler method for all the recognizers though.
I'd still implement regionDidChangeAnimated
just in case a gesture is missed.