I\'m developing a graphical application to present data (not a game but a real workhorse app). It needs to be cross platform, so I have chosen:
Blender is the only app I know of with a GUI written fully in OpenGL... the only problem is it's in C++.
I'm a Python developer as well, but I'm just getting into using OGL
I honestly don't think there are any toolkits to develop a GUI in OGL...
the Blender developers are giving me runaround documentation instead of direct help... but I'll let you know what I figure out ;)
EDIT: here's a bit of documentation on PyOpenGL's functions: http://pyopengl.sourceforge.net/documentation/manual/reference-GLUT.html
Both wx and QT do an excellent job of creating an application that matches the OS look and feel. It is also possible to implment all the widgets yourself directly in openg, this slashdot post lists some of the sets available
http://ask.slashdot.org/askslashdot/02/12/24/1813219.shtml?tid=156 fox is probably the most developed but looks like windows on all platforms.
Try Qt instead of wx.
QT is cross platform, and you can style things alot using CSS. It's extremely well documented and has excellent python bindings. In point of fact, I use the C++ documentation and not the PyQT documentation.