I was reading the C++0x faq and came across the section detailing initializer lists. The examples were mostly variations of:
vector vi = { 1, 2,
The ({1, 2, 3})
form calls the constructors of vector<int>
directly, and passes as first argument a {1, 2, 3}
. You could have passed more arguments
vector<int> vk({1, 2, 3}, myAllocator);
If vector<int>
would not have a constructor whose first parameter is an initializer_list
or of another type that could be initialized by {1, 2, 3}
(like, another container class), it would not work. In your case it works because vector<int>
in fact has a constructor whose first parameter is a initializer_list<int>
. This is just like in normal function calls
void f(vector<int> const& vk);
int main() { f({1, 2, 3}); }
If you omit the parentheses, as in vector<int> vk{1, 2, 3}
, the exact meaning depends on the class. A vector<int>
has an initializer list constructor, which is a constructor with a first parameter of type initializer_list<int>
(optionally a reference to it), and all other params with default arguments. If the class has such a constructor, then the initializer list is passed to that constructor. Alternatively the class could simply be an aggregate (like struct A { int a; int b; int c; };
, the initializer list would then init the members) or have a constructor that accepts 3
separate int
arguments.
Finally the = { 1, 2, 3 }
form is almost identical to the version omitting the parentheses (i.e just removing =
), except that it forbids to use explicit constructors (i.e had they declared it as explicit vector(initializer_list<int>);
or had they declared a explicit vector(int, int, int);
instead, it would result in an error if you use = { 1, 2, 3 }
).
One is uniform initialization, and the other is initializer lists. They are two different things, although as you can see, they can produce similar syntax.
vector<int> vk{2};
is a uniform initialization- the other two are initializer lists.
The uniform initialization prevents narrowing conversions i.e. conversions that would cause loss of data:
#include <vector>
std::vector<float> v{1.0F, 2.0F, 3.0F}; // OK:
std::vector<float> w{1.0, 2.0, 3.0}; // OK: doubles could be put into floats without loss.
std::vector<int> j{1.1, 2.2, 3.3}; // error: narrowing
std::vector<int> k{1L, 2L, 3L}; // OK: the long numbers can be represented as int without loss.
std::vector<int> l{0xfacebeefL, 0xdeadbabeL, 0xfadecabeL}; // error: narrowing.