There is that one question that troubles me.
So ... Why in x86_32 the parameters are passed in registers that I feel are in
The x86-64 System V ABI was designed to minimize instruction-count (and to some degree code-size) in SPECint as compiled by the version of gcc that was current before the first AMD64 CPUs were sold. See this answer for some history and list-archive links.
Since 5 minutes before I thought all registers were the same but they were used differently because of a convention. Now all things changed for me
x86-64 is not fully orthogonal. Some instructions implicitly use specific registers. e.g. push
implicitly uses rsp
as the stack pointer, shl edx, cl
is only usable with a shift count in cl
(until BMI2 shlx
).
More rarely used: widening mul rdi
does rdx:rax = rax*rdi
. The rep-string instructions implicitly use RDI, RSI, and RCX, although they're often not worth using.
It turns out that choosing the arg-passing registers so that functions that passed their args to memcpy could inline it as rep movs
was useful in the metric Jan Hubicka was using, thus rdi
and rsi
were chosen as the first two args. But that leaving rcx
unused until the 4th arg was better, because cl
is needed for variable-count shift. (And most functions don't happen to use their 3rd arg as a shift count.) (Probably older GCC versions inlined memcpy
or memset
as rep movs
more aggressively; it's usually not worth it vs. SIMD for small arrays these days.)
The x86-64 System V ABI uses almost the same calling convention for functions as it does for system calls. This is not a coincidence: it means the implementation for a libc wrapper function like mmap
can be:
mmap:
mov r10, rcx ; syscall destroys rcx and r11; 4th arg passed in r10 for syscalls
mov eax, __NR_mmap
syscall
cmp rax, -4096
ja .set_errno_and_stuff
ret
This is a tiny advantage, but there's really no reason not to do this. It also saves a few instructions inside the kernel setting up the arg-passing registers before dispatching to the C implementation of the system call in the kernel. (See this answer for a look at some kernel side of system call handling. Mostly about the int 0x80
handler, but I think I mentioned the 64-bit syscall
handler and that it dispatches to a table of functions directly from asm.)
The syscall
instruction itself destroys RCX and R11 (to save user-space RIP and RFLAGS without needing microcode to set up the kernel stack) so the conventions can't be identical unless the user-space convention avoided RCX and R11. But RCX is a handy register whose low half can be used without a REX prefix so that probably would have been worse than leaving it as a call-clobbered pure scratch like R11. Also, the user-space convention uses R10 as a "static chain" pointer for languages with first-class nested functions (not C/C++).
Having the first 4 args able to avoid a REX prefix is probably best for overall code-size, and using RBX or RBP instead of RCX would be weird. Having a couple call-preserved registers that don't need a REX prefix (EBX/EBP) is good.
See What are the calling conventions for UNIX & Linux system calls on i386 and x86-64 for the function-call and system-call conventions.
The i386 system call convention is the clunky and inconvenient one: ebx
is call-preserved, so almost every syscall wrapper needs to save/restore ebx
, except for calls with no args like getpid
. (And for that you don't even need to enter the kernel, just call into the vDSO: see The Definitive Guide to Linux System Calls (on x86) for more about vDSO and tons of other stuff.)
But the i386 function-calling convention passes all args on the stack, so glibc wrapper functions still need to mov
every arg anyway.
Also note that the "natural" order of x86 registers is EAX, ECX, EDX, EBX, according to their numeric codes in machine code, and also the order that pusha
/ popa
use. See Why are first four x86 GPRs named in such unintuitive order?.