I want to play a gun shot sound continuously by onTouch. I am doing this for automatic gun sounds. So i have problem with there is delay in sound looping. which does not giv
agree with @haresh : try this one ..
runOnUiThread(new Runnable() {
public void run() {
if (pd.isShowing()) {
pd.dismiss();
}
Toast.makeText(getApplicationContext(), "" + msg,
Toast.LENGTH_LONG).show();
}
});
here I m closing progress dialog and display some msg on screen .you can start or stop your media player like this way .
you can use SoundPool instead of MediaPlayer for better performance.
for sounds like gunshoot, or knocking door sound etc, use SoundPool cause it has a lot advantages as compare to MediaPlayer. http://developer.android.com/reference/android/media/SoundPool.html http://examples.javacodegeeks.com/android/android-soundpool-example/
Their have may solution according to your question method-1 simply you can override on touch method by touching sound is started.
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPlayer.setLooping(true);
mPlayer.start();
break;
case MotionEvent.ACTION_UP:
mPlayer.pause();
break;
}
return true;
}
//or
public boolean onTouch(View v, MotionEvent me) {
switch(me.getAction()) {
case MotionEvent.ACTION_DOWN:
if(!mPlayer.isPlaying()) mPlayer.start();
break;
case MotionEvent.ACTION_UP:
if(mPlayer.isPlaying()) mPlayer.stop();
break;
}
}
method-2 you can also use runnable tread or run method
Boolean IsPressed = false;
Button mbtn = (Button) findViewById(R.id.mbtn);
then add a thread, in the method run add this code
@Override
public void run(){
while(!btnIsPressed){
myfunction();
}
}
now, in method onCreate , add a listener to change value of the boolean to true e.g like this
mbtn.addOnClickListener( new OnClickListener(){
@Overrride
public void onClick(View v){
btnIsPressed = true;
}
});
Edited: i have include another method-3 here we run a thread whenever you touch view, it check isPress or not if view is touched then sound is repeated until unless when you release view from touch.
here i posted whole code for you answer
public class Soundstuff extends Activity implements OnTouchListener {
SoundPool sP;
boolean isPress = false;
int gunshot = 0;
private Handler handler = new Handler();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
View v = new View(this);
setContentView(v);
v.setOnTouchListener(this);
sP = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
gunshot = sP.load(this, R.raw.gunshot, 1);
}
private Runnable runnable = new Runnable() {
@Override
public void run() {
/* do what you need to do */
if (isPress) {
sP.play(gunshot, 1, 1, 0, 0, 1);
/* and here comes the "trick" */
handler.postDelayed(this, 300);
} else {
}
}
};
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
isPress = true;
handler.postDelayed(runnable, 300);
break;
case MotionEvent.ACTION_UP:
isPress = false;
handler.postDelayed(runnable, 300);
break;
}
return true;
}
}
hope this will solve your problem.
use SoundPool instead of MediaPlayer.
SoundPool sP = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
gunshot = sP.load(this, R.raw.gunshot, 1);
sP.play(gunshot, 1, 1, 0, 0, 1);