I\'m in the process of moving some code from .NET (4.5) to .NET Core (2) and have a multi-targeted project like so...
Asking for CopyMemory
is actually a pretty bad idea, if you want predictable results. For starters, no unmanaged application calls any function named CopyMemory
, as it's defined as a simple alias for the C memcpy
function in the Windows headers. There is no CopyMemory
export in kernel32.dll
at all, and whether RtlCopyMemory
is available is dependent on your platform. The logic applied for what function gets imported when you ask for CopyMemory
to be P/Invoked (if any) varies by platform. Here's a little table that applies to Windows 10:
+--------------+---------------+------------------------------+
| Platform | ExactSpelling | Resulting unmanaged function |
+--------------+---------------+------------------------------+
| .NET, 32-bit | true | - |
| .NET, 64-bit | true | - |
| .NET, 32-bit | false | RtlMoveMemory |
| .NET, 64-bit | false | memmove |
+--------------+---------------+------------------------------+
For .NET Core, the logic is much simpler: .NET Core doesn't care about this backwards compatibility nonsense. If you ask for kernel32!CopyMemory
, by golly it will try and get you kernel32!CopyMemory
. And since there is no such export at all, it will fail. This is true for both 64-bit and 32-bit runtimes.
On 64-bit Windows RtlCopyMemory
actually exists as an export, which is why that works for .NET Core (and 64-bit .NET Framework as well). It's worth noting, though, that the documentation does not guarantee that it exists at all, so it seems inadvisable to rely on this -- aside from the more basic problem that it makes your code unportable on anything that's not Windows.
From .NET 4.6 onwards, Buffer.MemoryCopy provides a portable alternative, available in .NET Core 2.0 as well. If you must P/Invoke to a native function (hopefully only as a stopgap measure) you're better off P/Invoking to RtlMoveMemory
, since it exists on both 32-bit and 64-bit Windows:
[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory", ExactSpelling = true)]
public static extern void CopyMemory(IntPtr dest, IntPtr src, IntPtr count);
This will work correctly on both .NET Core and .NET Framework, for both bitnesses (as long as you're running on Windows, of course).
It does not have anything to do with the framework you target, it is the bitness of the process that matters. A .NET 4.5 project starts life with the Project > Properties > Build tab > "Prefer 32-bit" checkbox turned on. .NETCore favors 64-bit code heavily and makes you jump through a hoop to get the 32-bit runtime.
CopyMemory() is olden, dates back to early 16-bit Windows versions. They had to retain it for the 32-bit winapi, there are lots of VBx programs that use it. But put their foot down for the 64-bit. Otherwise well documented in the MSDN article: "This function is defined as the RtlCopyMemory function. Its implementation is provided inline. For more information, see WinBase.h and WinNT.h". Which are worth a look, you'll see what "inline" means. The RtlCopyMemory isn't actually being used either, substituting it with memcpy() instead.
So just use RtlCopyMemory instead for either flavor. Do keep in mind that it can't work when you deploy on Linux or MacOS.