I am making a game with Sprite Kit. When there is a collision I would like to retrieve the image of the SKSpriteNode that my projectile collided with to assign different po
Yes, there is a way to compare two images/textures using UIImage.
- (BOOL)image:(UIImage *)image1 isEqualTo:(UIImage *)image2 { NSData *data1 = UIImagePNGRepresentation(image1); NSData *data2 = UIImagePNGRepresentation(image2); return [data1 isEqual:data2]; }