How do you use glBufferData() in the PyOpenGL python bindings to OpenGL?
When I run the following code
import sys
from OpenGL.GL import *
from PySide
You can also use the array object of the array module:
from array import array
vert=[0.0,0.0,0.0,
1.0,0.0,0.0,
1.0,1.0,0.0,
0.0,1.0,0.0]
ar=array("f",vert)
glBufferData(GL_ARRAY_BUFFER, ar.tostring(), GL_STATIC_DRAW)
https://docs.python.org/2/library/array.html
As a workaround, until lists are supported, pass the vertices as a numpy array:
vertices = numpy.array([0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5],
dtype='float32')
The glVertexPointer call should be glVertexPointer(2, GL_FLOAT, 0, None)