Convert C# double to Delphi Real48

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不知归路
不知归路 2021-01-19 17:03

I\'ve found the following question Convert Delphi Real48 to C# double but I want to go the other way, C# to Delphi.

Does anyone know how this can be done? I\'ve trie

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  • 2021-01-19 17:53

    If you're familiar with C (as you're writing in C# you should be fine), check out this function. Moving it across into C# should not be too difficult.

    It's rather ugly, but neccesary I'm thinking.

    Reference: http://forums.ni.com/ni/board/message?board.id=60&message.id=3553

        enum prconverr double_to_real (double d, real *r)
        /* converts C double to Pascal real, returns error code */
    
    {
        union doublearray da;
        unsigned x;
    
        da.d = d;
    
        /* check for 0.0 */
        if ((da.a[0] == 0x0000) &&
            (da.a[1] == 0x0000) &&
            (da.a[2] == 0x0000) &&
            /* ignore sign bit */
            ((da.a[3] & 0x7FFF) == 0x0000)) {
            /* exponent and significand are both 0, so value is 0.0 */
            (*r)[2] = (*r)[1] = (*r)[0] = 0x0000;
            /* sign bit is ignored ( -0.0 -> 0.0 ) */
            return prOK;
        }
    
        /* test for maximum exponent value */
        if ((da.a[3] & 0x7FF0) == 0x7FF0) {
            /* value is either Inf or NaN */
            if ((da.a[0] == 0x0000) &&
                (da.a[1] == 0x0000) &&
                (da.a[2] == 0x0000) &&
                ((da.a[3] & 0x000F) == 0x0000)) {
                /* significand is 0, so value is Inf */
                /* value becomes signed maximum real, */
                /* and error code prInf is returned */
                (*r)[1] = (*r)[0] = 0xFFFF;
                (*r)[2] = 0x7FFF |
                          (da.a[3] & 0x8000); /* retain sign bit */
                return prInf;
            } else {
                /* significand is not 0, so value is NaN */
                /* value becomes 0.0, and prNaN code is returned */
                /* sign bit is ignored (no negative NaN) */
                (*r)[2] = (*r)[1] = (*r)[0] = 0x0000;
                /* sign bit is ignored ( -NaN -> +NaN ) */
                return prNaN;
            }
        }
    
        /* round significand if necessary */
        if ((da.a[0] & 0x1000) == 0x1000) {
            /* significand's 40th bit set, so round significand up */
            if ((da.a[0] & 0xE000) != 0xE000)
                /* room to increment 3 most significant bits */
                da.a[0] += 0x2000;
            else {
                /* carry bit to next element */
                da.a[0] = 0x0000;
                /* carry from 0th to 1st element */
                if (da.a[1] != 0xFFFF)
                    da.a[1]++;
                else {
                    da.a[1] = 0x0000;
                    /* carry from 1st to 2nd element */
                    if (da.a[2] != 0xFFFF)
                        da.a[2]++;
                    else {
                        da.a[2] = 0x0000;
                        /* carry from 2nd to 3rd element */
                        /* significand may overflow into exponent */
                        /* exponent not full, so won't overflow */
                        da.a[3]++;
                    }
                }
            }
        }
    
        /* get exponent for underflow/overflow tests */
        x = (da.a[3] & 0x7FF0) >> 4;
    
        /* test for underflow */
        if (x < 895) {
            /* value is below real range */
            (*r)[2] = (*r)[1] = (*r)[0] = 0x0000;
            if ((da.a[3] & 0x8000) == 0x8000)
                /* sign bit was set, so value was negative */
                return prNegUnderflow;
            else
                /* sign bit was not set */
                return prPosUnderflow;
        }
    
        /* test for overflow */
        if (x > 1149) {
            /* value is above real range */
            (*r)[1] = (*r)[0] = 0xFFFF;
            (*r)[2] = 0x7FFF | (da.a[3] & 0x8000); /* retain sign bit */
            return prOverflow;
        }
    
        /* value is within real range */
        (*r)[0] = (x - 894) |  /* re-bias exponent */
                  ((da.a[0] & 0xE000) >> 5) |  /* begin significand */
                  (da.a[1] << 11);
        (*r)[1] = (da.a[1] >> 5) |
                  (da.a[2] << 11);
        (*r)[2] = (da.a[2] >> 5) |
                  ((da.a[3] & 0x000F) << 11) |
                  (da.a[3] & 0x8000);  /* copy sign bit */
        return prOK;
    
    }
    
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  • 2021-01-19 17:58
    double Double_Real48(double d)
    {
      unsigned long long r48 = 0, tmp;
    
      tmp = *(long long *)&d;//m
      tmp/=0x20;
      tmp&=0x7FFFFFFFFF00;
      r48+=tmp;
    
      tmp = *(long long *)&d;//e
      tmp/=0x10000000000000;
      tmp-=894;
      tmp&=0xFF;
      if (tmp == 0) return 0.0;
      r48+=tmp;
    
      tmp = *(long long *)&d;//s
      tmp/=0x10000;
      tmp&=0x800000000000;
      r48+=tmp;
    
      return *(double *)&r48;
    }
    
    double Real48_Double(double r48)
    {
      unsigned long long d = 0, tmp;
    
      tmp= *(long long *)&r48;//m
      tmp&=0x7FFFFFFFFF00;
      tmp*=0x20;
      d+=tmp;
    
      tmp= *(long long *)&r48;//e
      tmp&=0xFF;
      if (tmp == 0) return 0.0;
      tmp+=894;
      tmp*=0x10000000000000;
      d+=tmp;
    
      tmp= *(long long *)&r48;//s
      tmp&=0x800000000000;
      tmp*=0x10000;
      d+=tmp;
    
      return *(double *)&d;
    }
    
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  • 2021-01-19 17:59

    In C/C++

    typedef struct {
       unsigned char exponent;  // 8 bites;
       unsigned long mantisaLo; // 32 of 39 bites
       unsigned char mantisaHi : 7, sign : 1;  // 7 of 39 bites
    } T_Real48;
    
    typedef struct {
       unsigned long mantisaLo; // 32 of 52 bites
       unsigned long mantisaHi:20, exponent: 11, sign : 1; // 20 of 52 bites
    } T_Double64;
    
    double doubleToReal48(double val)
    {
      T_Real48 real48;
      T_Double64 *double64 = (T_Double64*) &val;
    
      real48.mantisaHi = double64->mantisaHi >> 13;
      real48.mantisaLo =(double64->mantisaLo >> 13) + ((double64->mantisaHi & 0x1FFF) << 19);
      real48.exponent  = double64->exponent - 894;
      real48.sign      = double64->sign;
    
      if (real48.exponent == 0) {
          real48.mantisaHi = 0;
          real48.mantisaLo = 0;
      }
    
      return *(double *)&real48;
    }
    
    double real48ToDouble(double val)
    {
      T_Real48 *real48 = (T_Real48*) &val;
      T_Double64 double64;
    
      double64.mantisaHi = (real48->mantisaHi << 13) + (real48->mantisaLo >> 19);
      double64.mantisaLo = real48->mantisaLo << 13;
      double64.exponent  = real48->exponent + 894;
      double64.sign      = real48->sign;
    
      return *(double *)&double64;
    }
    
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  • 2021-01-19 18:00

    I came across this thread looking for the same code. Here is what I ended up writing:

    public static byte [] Double2Real48(double d)
    {
        byte [] r48 = new byte[6];
        byte [] da = BitConverter.GetBytes(d);
    
        for (int i = 0; i < r48.Length; i++)
            r48[i] = 0;
    
        //Copy the negative flag
        r48[5] |= (byte)(da[7] & 0x80);
    
        //Get the expoent
        byte b1 = (byte)(da[7] & 0x7f);
        ushort n = (ushort)(b1 << 4);
        byte b2 = (byte)(da[6] & 0xf0);
        b2 >>= 4;
        n |= b2;
    
        if (n == 0)
            return r48;
    
        byte ex = (byte)(n - 1023);
        r48[0] = (byte)(ex + 129);
    
        //Copy the Mantissa
        r48[5] |= (byte)((da[6] & 0x0f) << 3);//Get the last four bits
        r48[5] |= (byte)((da[5] & 0xe0) >> 5);//Get the first three bits
    
        r48[4]  = (byte)((da[5] & 0x1f) << 3);//Get the last 5 bits
        r48[4] |= (byte)((da[4] & 0xe0) >> 5);//Get the first three bits
    
        r48[3]  = (byte)((da[4] & 0x1f) << 3);//Get the last 5 bits
        r48[3] |= (byte)((da[3] & 0xe0) >> 5);//Get the first three bits
    
        r48[2]  = (byte)((da[3] & 0x1f) << 3);//Get the last 5 bits
        r48[2] |= (byte)((da[2] & 0xe0) >> 5);//Get the first three bits
    
        r48[1]  = (byte)((da[2] & 0x1f) << 3);//Get the last 5 bits
        r48[1] |= (byte)((da[1] & 0xe0) >> 5);//Get the first three bits
    
        return r48;
    
    }
    

    Real48 is similar to IEEE 754 in that the Mantissa will be the same. The bit shift are necessary to get the Mantissa in the right location.

    Real48 exponent has a bias of 129 and the double has a bias of 1023.

    The negative flag is stored in the first bit of the last byte.

    Notes: I don't think this code will work on a big endian machine. It does not check for NAN or INF.

    Here is the code that converts a real48 to a double. It was ported from the Free Pascal compiler:

    static double real2double(byte [] r)
    {
        byte [] res = new byte[8];
        int exponent;
    
        //Return zero if the exponent is zero        
        if (r[0] == 0)
            return (double)0;
    
        //Copy Mantissa
        res[0] = 0;
        res[1] = (byte)(r[1] << 5);
        res[2] = (byte)((r[1] >> 3) | (r[2] << 5));
        res[3] = (byte)((r[2] >> 3) | (r[3] << 5));
        res[4] = (byte)((r[3] >> 3) | (r[4] << 5));
        res[5] = (byte)((r[4] >> 3) | ((r[5] & 0x7f) << 5));
        res[6] = (byte)((r[5] & 0x7f) >> 3);
    
        //Copy exponent
        //correct exponent
        exponent = (r[0] + (1023-129));
        res[6] = (byte)(res[6] | ((exponent & 0xf) << 4));
        res[7] = (byte)(exponent >> 4);
    
        //Set Sign
        res[7] = (byte)(res[7] | (r[5] & 0x80));
        return BitConverter.ToDouble(res, 0);  
    }
    
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  • 2021-01-19 18:00

    The simplest way, if possible, would be to convert it to a string, pass, then convert it back to a Real48

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