I am trying to Simulate a scroll event using Javascript for Mobile Safari. I am using the following code
var evt = document.createEvent("MouseEvents"
I needed this to write a unit test , for which i need to simulate a scroll event
function dispatchScroll(target,newScrollTop) {
target.scrollTop = newScrollTop;
var e = document.createEvent("UIEvents");
// creates a scroll event that bubbles, can be cancelled,
// and with its view and detail property initialized to window and 1,
// respectively
e.initUIEvent("scroll", true, true, window, 1);
target.dispatchEvent(e);
}
For more details : https://developer.mozilla.org/en-US/docs/Web/API/event.initUIEvent
The event that worked for me was mousewheel
, and the 5th parameter needs to be positive for scrolldown and negative for scrollup.
var evt = document.createEvent("MouseEvents");
evt.initMouseEvent("mousewheel", true, true, window, 1, 0, 0, 0, 0, false, false, false, false, 0, null);
Note that the event type is DOMMouseScroll
for FireFox.
I think people are confused as to why you would overide the scroll control. I can see why you want to imitate mouse events, but scroll maybe should not be one of them.
Usually for scroll changes you can just get the scroll with:
var top = document.body.scrollTop;
And set with:
document.body.scrollLeft = sX;
document.body.scrollTop = sY;
So, I know I' need to simulate it too. for me it's when you have a lightbox with a overflow box that you would need it. Just one case of many I can think of. looking to for an answer. Just thought I'd share where I'm at, thou not with the jQuery.Ui.Ipad I will Google that.. but here is what I got so far and does work but not perfectly.
var inTouch=false;
var timers_arr = new Array();
var c=0;
var t;
var timer_is_on=0;
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
// jeremy's timer functions
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
function clearCount(timer){
/// clear the time from timer
clearTimeout(timers_arr[timer]);
/// Make sure it's clear
timers_arr[''+timer+'']=0;
delete timers_arr[''+timer+''];
}
function setCount(timer,time,func){
clearCount(timer);
if(timers_arr[timer]==0||typeof(timers_arr[timer]) === 'undefined'){
timers_arr[timer]=setTimeout(function(){
func();
},time);
}
}
function updatePos(evt,startY){
setCount('touchmove',1,function(){
var orig = evt.originalEvent;
var curY = orig.changedTouches[0].pageY;
var y = curY - startY;
var sliderVal = $("#slider-vertical").slider("value");
sliderVal += (y*.008);
$("#slider-vertical").slider("value", sliderVal);
updatePos(evt,startY);
});
setCount('touchmove_anitMotion',200,function(){
clearCount('touchmove');
clearCount('touchmove_anitMotion');
});
}
var startX=0;
var startY=0;
var x=0;
var y=0;
var direction='';
$('body').bind("onorientationchange", updateOrientation, false);
$('#scroll-pane').live("touchstart", function(evt){
inTouch=true;
startX = event.targetTouches[0].pageX;
startY = event.targetTouches[0].pageY;
});
$('#scroll-pane').live("touchmove", function(evt){
evt.stopPropagation();
evt.preventDefault();
updatePos(evt,startY);
});
$('#scroll-pane').live("touchend", function(evt){
startX=0;
startY=0;
clearCount('touchmove');
inTouch=false;
});
$('#scroll-pane').live("touchcancel", function(evt){
startX=0;
startY=0;
clearCount('touchmove');
inTouch=false;
});
Again not perfect and looking to fix it.. but it's at the least working. Now note, this is a div that is using the jQuery UI slider for a scroll bar as (thou in mine it's vertical) shown in
http://jqueryui.com/demos/slider/#side-scroll
Hope that spurs some ideas. If I get a super stable answer I'll get back. Cheers -Jeremy