This is how my Tabbar is looking right now.
How do I move that badge so that it overlaps the top right of the bell icon? Any help is appreciated.
Based on Marco Santarossa's answer, I updated it by making it into a UITabBarController
extension, with a few additional tweaks:
extension UITabBarController {
func repositionBadgeLayer(_ badgeView: UIView) {
if NSStringFromClass(badgeView.classForCoder) == "_UIBadgeView" {
badgeView.layer.transform = CATransform3DIdentity
badgeView.layer.transform = CATransform3DMakeTranslation(-17.0, 1.0, 1.0)
}
}
func repositionBadges(tab: Int? = nil) {
if let tabIndex = tab {
for badgeView in self.tabBar.subviews[tabIndex].subviews {
repositionBadgeLayer(badgeView)
}
} else {
for tabBarSubviews in self.tabBar.subviews {
for badgeView in tabBarSubviews.subviews {
repositionBadgeLayer(badgeView)
}
}
}
}
}
Now you can use it on your custom UITabBarController
class, simply call:
repositionBadges()
to apply on every tab bar item available in the tab bar
or
repositionBadges(0)
with 0
referring to the tab bar item index, for selective application
Here is a simple example with a red spot githubGist.
And of course, you can custom the your own badgeView = UIView()
if you wanna add a label inside.
Swift 4.2
fileprivate let tabBarItemTag: Int = 10090
extension UITabBar {
public func addItemBadge(atIndex index: Int) {
guard let itemCount = self.items?.count, itemCount > 0 else {
return
}
guard index < itemCount else {
return
}
removeItemBadge(atIndex: index)
let badgeView = UIView()
badgeView.tag = tabBarItemTag + Int(index)
badgeView.layer.cornerRadius = 5
badgeView.backgroundColor = UIColor.red
let tabFrame = self.frame
let percentX = (CGFloat(index) + 0.56) / CGFloat(itemCount)
let x = (percentX * tabFrame.size.width).rounded(.up)
let y = (CGFloat(0.1) * tabFrame.size.height).rounded(.up)
badgeView.frame = CGRect(x: x, y: y, width: 10, height: 10)
addSubview(badgeView)
}
//return true if removed success.
@discardableResult
public func removeItemBadge(atIndex index: Int) -> Bool {
for subView in self.subviews {
if subView.tag == (tabBarItemTag + index) {
subView.removeFromSuperview()
return true
}
}
return false
}
}
try this:
func repositionBadge(tabIndex: Int){
for badgeView in self.tabBarController!.tabBar.subviews[tabIndex].subviews {
if NSStringFromClass(badgeView.classForCoder) == "_UIBadgeView" {
badgeView.layer.transform = CATransform3DIdentity
badgeView.layer.transform = CATransform3DMakeTranslation(-17.0, 1.0, 1.0)
}
}
}
pay attention, tabIndex starts from 1