I have this matrix
/// as if the create a rectangle
int [][] loc = {
{5, 15},//(x1, y1)
{5, 30}, // (x1, y2)
{20, 15},// (x2, y1)
{20, 30}, // (x2,
The code in the question is Java or C or some other language that defines array literals with {}, but since the tag is Javascript and this shows up on Google for Javascript, here is a reasonable way to do point-rectangle intersection in JS.
function pointRectangleIntersection(p, r) {
return p.x > r.x1 && p.x < r.x2 && p.y > r.y1 && p.y < r.y2;
}
var point = {x: 1, y: 2};
var rectangle = {x1: 0, x2: 10, y1: 1, y2: 7};
pointRectangleIntersection(point, rectangle);
As mentioned in the comments, change >
to >=
and/or <
to <=
to do an intersection which includes the rectangle boundaries.
A point (x, y) is inside a rectangle (x1,y1) - (x2, y2) if
(x1 <= x <= x2) and (y1 <= y <= y2)
Your code should look like this (this actually is C code, but JavaScript shouldn't be much different):
x1 = loc[0][0];
x2 = loc[2][0];
y1 = loc[0][1];
y2 = loc[2][1];
for (int i = 0; i < num_points; i++) {
if ((x1 <= point[i][0]) && (point[i][0] <= x2) &&
(y1 <= point[i][1]) && (point[i][1] <= y2)) {
// This point is inside the rectangle - insert code here
} else {
// This point is not inside the rectangle - insert code here
}
}
Note that this will only work if (x1 <= x2) and (y1 <= y2), so you might perhaps make sure by using this instead the first four lines above:
x1 = Math.Min(loc[0][0], loc[2][0]);
x2 = Math.Max(loc[0][0], loc[2][0]);
y1 = Math.Min(loc[0][1], loc[2][1]);
y2 = Math.Max(loc[0][1], loc[2][1]);
Although the question has been answered extensively, I'd like to share my piece of code because it looks more intuitive and looks more like the math I had at highschool. Just in case people look this question up because of home work :)
function between(min, p, max){
result = false;
if ( min < max ){
if ( p > min && p < max ){
result = true;
}
}
if ( min > max ){
if ( p > max && p < min){
result = true
}
}
if ( p == min || p == max ){
result = true;
}
return result;
}
function point_in_rectagnle( x, y, left, top, right, bottom){
result = false;
if ( between(left,x,right) && between(top,y,bottom ) ){
result = true;
}
return result;
}