Point-in-rectangle testing

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悲哀的现实
悲哀的现实 2021-01-19 08:40

I have this matrix

/// as if the create a rectangle
int [][] loc = {
  {5, 15},//(x1, y1)
  {5, 30}, // (x1, y2)
  {20, 15},// (x2, y1)
  {20, 30}, // (x2,          


        
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  • 2021-01-19 09:14

    The code in the question is Java or C or some other language that defines array literals with {}, but since the tag is Javascript and this shows up on Google for Javascript, here is a reasonable way to do point-rectangle intersection in JS.

    function pointRectangleIntersection(p, r) {
        return p.x > r.x1 && p.x < r.x2 && p.y > r.y1 && p.y < r.y2;
    }
    
    var point = {x: 1, y: 2};
    var rectangle = {x1: 0, x2: 10, y1: 1, y2: 7};
    pointRectangleIntersection(point, rectangle);
    

    As mentioned in the comments, change > to >= and/or < to <= to do an intersection which includes the rectangle boundaries.

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  • 2021-01-19 09:15

    A point (x, y) is inside a rectangle (x1,y1) - (x2, y2) if

    (x1 <= x <= x2) and (y1 <= y <= y2)

    Your code should look like this (this actually is C code, but JavaScript shouldn't be much different):

     x1 = loc[0][0];
     x2 = loc[2][0];
     y1 = loc[0][1];
     y2 = loc[2][1];
     for (int i = 0; i < num_points; i++) {
       if ((x1 <= point[i][0]) && (point[i][0] <= x2) && 
           (y1 <= point[i][1]) && (point[i][1] <= y2)) {
         // This point is inside the rectangle - insert code here
       } else {
         // This point is not inside the rectangle - insert code here
       }
     }
    

    Note that this will only work if (x1 <= x2) and (y1 <= y2), so you might perhaps make sure by using this instead the first four lines above:

    x1 = Math.Min(loc[0][0], loc[2][0]);
    x2 = Math.Max(loc[0][0], loc[2][0]);
    y1 = Math.Min(loc[0][1], loc[2][1]);
    y2 = Math.Max(loc[0][1], loc[2][1]);
    
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  • 2021-01-19 09:16

    Although the question has been answered extensively, I'd like to share my piece of code because it looks more intuitive and looks more like the math I had at highschool. Just in case people look this question up because of home work :)

    function between(min, p, max){
      result = false;
    
      if ( min < max ){
        if ( p > min && p < max ){
          result = true;
        }
      }
    
      if ( min > max ){
        if ( p > max && p < min){
          result = true
        }
      }
    
      if ( p == min || p == max ){
        result = true;
      }
    
      return result;
    }
    
    function point_in_rectagnle( x, y, left, top, right, bottom){
      result = false;
    
      if ( between(left,x,right) && between(top,y,bottom ) ){
        result = true;
      }
      return result;
    }
    
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