Following this I\'m trying to link correctly some cpp and hpp files. I\'m starting by an existing project and I would to connect all toghether. I read that I have 2 possibi
I suggest you to use Android Studio to create a project with C++ support. You can see this article for example. If you have to build a wrapper between your Android/Kotlin code and your C++ classes, you can read this thread
Use CMake, the build system is much faster. Here is a small example
app.gradle
android {
compileSdkVersion // your SDK
buildToolsVersion // your build tools
defaultConfig {
// Your config
externalNativeBuild {
cmake {
arguments '-DANDROID_PLATFORM=android-15',
'-DANDROID_TOOLCHAIN=clang', '-DANDROID_STL=gnustl_static',
'-DANDROID_CPP_FEATURES=rtti exceptions'
}
}
}
externalNativeBuild {
cmake {
path '../../gameSource/CMakeLists.txt'
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
debug {
debuggable true
jniDebuggable true
minifyEnabled false
}
}
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
# Set Src Dir, relative to this file
set ( GAME_SRC_DIR ../../../Source)
#########################################################
# Add Game Sources
#########################################################
set ( GAME_SRC
${GAME_SRC_DIR}/main.cpp
${GAME_SRC_DIR}/other.cpp
)
set ( INC_DIRS
${GAME_SRC_DIR}/include
${GAME_SRC_DIR}/Lib/firebase_cpp_sdk/include
)
# Add Include Directories
include_directories(${INC_DIRS})
# add paths to lib.a sources
link_directories(
${GAME_SRC_DIR}/Lib/firebase_cpp_sdk/libs/android/${ANDROID_ABI}/gnustl/
)
# now build app's shared lib
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11 -Wno-potentially-evaluated-expression")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D__ANDROID__ -DANDROID")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGL_GLEXT_PROTOTYPES=1 -DIOAPI_NO_64 -DUSE_FILE32API ")
add_library(game SHARED ${GAME_SRC})
# add lib dependencies
target_link_libraries(
// your libXXX.a as XXX
// eg libEGL.a as EGL
)