I have a problem when compiling a simple vertex shader in OpenGL, I get the following error messages:
#version 330 core
This says that your shader uses GLSL version 3.30.
This:
Version: 3.2.9756 Compatibility Profile Context
Means that your OpenGL version is 3.2. The GLSL version that corresponds with OpenGL 3.2 is 1.50. Which is less than 3.30. Hence the lack of compilation.
Update your drivers; those are extremely old. Your card should be able to support GL 4.2.