Im playing a sound in my app that I would like to loop. My research into this hasnt quite sorted my issue.
my code .m
CFBundleRef mainBundle = CFBun
Something like this should do your problem:
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
resourcePath = [resourcePath stringByAppendingString:@"/YOURMUSICNAME.mp3"];
NSLog(@"Path to play: %@", resourcePath);
NSError* err;
//Initialize our player pointing to the path to our resource
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:resourcePath] error:&err];
if( err ){
//bail!
NSLog(@"Failed with reason: %@", [err localizedDescription]);
}
else{
//set our delegate and begin playback
player.delegate = self;
[player play];
player.numberOfLoops = -1;
player.currentTime = 0;
player.volume = 1.0;
}
Then if you want to stop it:
[player stop];
or pause it :
[player pause];
and also import it in your header file:
#import <AVFoundation/AVFoundation.h>.
You should to ofcourse declare it in your header, then synthesize it.
//.h and add the bold part:
@interface ViewController : UIViewController <AVAudioPlayerDelegate> {
AVAudioPlayer *player;
}
@property (nonatomic, retain) AVAudioPlayer *player;
//.m
@synthesize player;