I am using motion layout in my mainactivity. It is working proplerly. However when I move to other activities and navigate back to my mainactivity sometimes the activity is
class ExtMotionLayout : MotionLayout {
constructor(context: Context) : super(context)
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr)
override fun onSaveInstanceState(): Parcelable? {
return SavedState(progress, super.onSaveInstanceState())
}
override fun onRestoreInstanceState(state: Parcelable?) {
if (state is SavedState) {
progress = state.progress
super.onRestoreInstanceState(state.superState)
} else super.onRestoreInstanceState(state)
}
class SavedState : BaseSavedState {
val progress: Float
constructor(progress: Float, source: Parcelable?) : super(source) {
this.progress = progress
}
constructor(superState: Parcel) : super(superState) {
progress = superState.readFloat()
}
override fun writeToParcel(out: Parcel, flags: Int) {
super.writeToParcel(out, flags)
out.writeFloat(progress)
}
}
}
You can add a transition listener to the motion layout & save a flag when the transition is completed. Afterwards, when the activity gets recreated, you can read that flag and use smth like:
motionLayout.setState(R.id.end, ConstraintSet.WRAP_CONTENT, ConstraintSet.WRAP_CONTENT)
Where R.id.end is the id from constraintSetEnd property.
You have to save/restore the progress of your MotionLayout:
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putFloat("progress", motionLayout.progress)
}
override fun onCreate(savedInstanceState: Bundle?) {
...
if (savedInstanceState != null)
motionLayout.progress = savedInstanceState.getFloat("progress", 0f)
...
}
What I did was adding a field, a boolean field to be specific and use the life cycle to handle it.
private var hasMotionScrolled = false
override fun onResume() {
super.onResume()
if (hasMotionScrolled) motionLayout.progress = MOTION_TRANSITION_COMPLETED
}
override fun onPause() {
super.onPause()
hasMotionScrolled = motionLayout.progress > MOTION_TRANSITION_INITIAL
}
companion object {
private const val MOTION_TRANSITION_COMPLETED = 1F
private const val MOTION_TRANSITION_INITIAL = 0F
}
So in my case, motion layout is doing an animation related to scrolling. If this is not your case maybe you can use directly the motionLayout.progress
. My problem with using the progress
directly was that intermediate states would make other elements not visible when navigating back, that is why implemented an all or nothing boolean flag.
I don't see this as a clean solution, a flag is always something that means something else could have been better, if you can find something official, please let me know in the comments.