1)The default implementation of the disc based cache present in android -volley is allocated a total memory of 5MB .
2)But the app Iam developing contains a lot of
Few thoughts about Volley cache:
Using a disk based L1 cache may cause i/o blocking issues. Volley already has an implicit disk L2 cache. BitmapLruImageCache is a basic "least recently used" in memory cache implementation. It is fast and does not block I/O. This is the recommended approach.
I recommend you to play around this L1 cache for Volley
for tweaking the size have a look at this:
RequestQueue volleyQueue = Volley.newRequestQueue(this);
DiskBasedCache cache = new DiskBasedCache(getCacheDir(), 16 * 1024 * 1024);
volleyQueue = new RequestQueue(cache, new BasicNetwork(new HurlStack()));
volleyQueue.start();
Ref: Volley cache other ref about volley cache http://www.jayway.com/2013/10/04/image-caching-with-volley/