AndEngine error on loading library

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一个人的身影
一个人的身影 2021-01-19 02:48

I have a problem while running the examples from andengine. The error I\'m getting is at this line:

System.loadLibrary( \"andenginephysicsbox2dextension\" );         


        
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  • 2021-01-19 03:26

    The error you are getting is because you have to build the Box2D extension yourself. I think there is tutorial how to do it. However i stoped there and downloaded the demos from market. Then eventually switched to libGDX.

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  • 2021-01-19 03:34

    looks like you missed to copy the native libraries. AndEngine is now hosted on github and it is in perfectly active development! ( https://github.com/nicolasgramlich/AndEngine ) more info on what changed in the new GLES2 version here: http://www.andengine.org/forums/announces/andengine-gles2-pre-release-on-december-23rd-t6097.html#p26851

    Using AndEngine as a library project is recommended and this will automatically 'copy' the native libraries to your project.

    Best Regards, Nicolas

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  • 2021-01-19 03:50

    Check out this tutorial: http://www.youtube.com/playlist?list=PL6131C7A9DDCF959A

    The new way of using andEngine is to include the git repos as libraries (without making any jars)

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