WebRTC Acoustic Echo cancelation

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一生所求
一生所求 2021-01-18 19:39

I\'m currently working on webrtc project, and having a problem with audio echo when not using an earphone, or external mic, is there any work around or fix for this

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  • 2021-01-18 20:27

    Currently there's no best solution for echo cancelation in webrtc, so the best solution i found is using AEC software, or built in echo cancelation software

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  • 2021-01-18 20:28

    Echo cancellation is supposed to be on by default in WebRTC. You can turn it off to hear the difference:

    navigator.mediaDevices.getUserMedia({ audio: { echoCancellation: false } })
      .then(stream => audio.srcObject = stream)
      .catch(e => log(e));
    
    var log = msg => div.innerHTML += msg + "<br>";
    <audio id="audio" controls autoplay></audio><br>
    <div id="div"></div>
    <script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>

    Echo cancellation technology can exist at many levels - software in the browser, in the OS, and sometimes even in your hardware mic - sometimes these technologies can interfere with each other.

    Not knowing your system, I would recommend checking out your system's sounds settings to make sure you don't have helpful processing happening at too many levels.

    For example, on OSX, there's a use ambient noise reduction feature under Sound Settings that unintuitively works better for me with WebRTC when I turn off. You only want one chef attempting echo cancellation at the same time.

    If you are working on a web site for other clients, then there's not much you can do in software, and I would expect most systems to work, if not perfectly, decently well, though a headset will always be better.

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  • 2021-01-18 20:31

    I had the same trouble even with the video echoCancellation constraint

    I could finally delete the echo/noise adding the property muted="true" to your local video element and set up the volume to 0 document.getElementById("localVideo").volume = 0

    That will not prevent your localStream to have the sound but it'll cancel the noise you have locally.

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