What does the using directive do, exactly?

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你的背包
你的背包 2021-01-18 13:02

On MSDN I can read what it does, but I would like to know what it does technically (tells compiler where to look for types..)? I mean using as a directive.

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  • 2021-01-18 13:20

    @JaredPar's answer is correct, however I'd like to add that it doesn't quite work the same way as say import in Java. (someone correct me if I'm wrong about Java's import actually importing it into memory)

    You need to include either a DLL or project reference in order to even be able to use using however it's not loaded into memory until you actually call into a method/property/something in the assembly. So you could have using System.Linq; but if you don't actually use any Linq methods, the Linq assembly is never loaded. (I'm not 100% positive that Linq is in it's own physical assembly since namespaces and assemblies aren't 1:1, but for sake of example I'm assuming it is)

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  • 2021-01-18 13:24

    The primary function of the using directive is to make types within a namespace available without qualification to the user code. It considers the set of namespaces and types which are defined in referenced assemblies and the project being compiled.

    Take for example the following definition in MyTypes.Dll

    namespace MyTypes {
      class Class1 {}
    }
    

    Now consider referencing MyTypes.dll from another project with a different namespace. Without a using directive to create Class1 i need to qualify the name

    MyTypes.Class1 local1 = new MyTypes.Class1();
    

    The using directive lets me remove this qualification

    using MyTypes;
    ...
    Class1 local1 = new Class1();
    
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  • using informs the compiler which namespaces to search for names used in the file but not defined in the file.

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  • 2021-01-18 13:33

    using just tell the compiler to go to the assembly's configuration file and search for a specific DLL with the name given, if the DLL is found then it links that dll into the current project. using is just a link operation to have DLL talk to each other in a shared space in memory. The guy below here is right

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