How to animate borderColor change in swift

后端 未结 5 967
伪装坚强ぢ
伪装坚强ぢ 2021-01-18 05:26

For some reason this isn\'t working for me:

let color = CABasicAnimation(keyPath: \"borderColor\")
color.fromValue = sender.layer.borderColor;
color.toValue          


        
相关标签:
5条回答
  • 2021-01-18 05:58

    I don't know why, but for some reason calling:

    color.fromValue = sender.layer.borderColor
    

    doesn't work. The color isn't being read correctly or something. I changed it to:

    let color = CABasicAnimation(keyPath: "borderColor");
    color.fromValue = UIColor.greenColor().CGColor;
    color.toValue = UIColor.redColor().CGColor;
    color.duration = 2;
    color.repeatCount = 1;
    sender.layer.addAnimation(color, forKey: "color and width");
    

    And then things started working as expected.

    0 讨论(0)
  • 2021-01-18 06:07

    Swift 4 UIView extension:

    extension UIView {
      func animateBorderColor(toColor: UIColor, duration: Double) {
        let animation:CABasicAnimation = CABasicAnimation(keyPath: "borderColor")
        animation.fromValue = layer.borderColor
        animation.toValue = toColor.cgColor
        animation.duration = duration
        layer.add(animation, forKey: "borderColor")
        layer.borderColor = toColor.cgColor
      }
    }
    

    And then just use it by writing:

    myView.animateBorderColor(toColor: .red, duration: 0.5)
    
    0 讨论(0)
  • 2021-01-18 06:08

    I created a Swift 4 function extension to CALayer for this, to which you can pass the starting and ending UIColors as well as the duration for the animation:

    extension CALayer {
    
    func animateBorderColor(from startColor: UIColor, to endColor: UIColor, withDuration duration: Double) {
        let colorAnimation = CABasicAnimation(keyPath: "borderColor")
        colorAnimation.fromValue = startColor.cgColor
        colorAnimation.toValue = endColor.cgColor
        colorAnimation.duration = duration
        self.borderColor = endColor.cgColor
        self.add(colorAnimation, forKey: "borderColor")
    }
    

    Note that for this to work, you should have already set a borderWidth and then call animateBorderColor:

    yourView.layer.borderWidth = 1.5
    yourView.layer.animateBorderColor(from: UIColor.green, to: UIColor.red, withDuration: 2.0)
    
    0 讨论(0)
  • 2021-01-18 06:16

    (Swift 5, Xcode 11, iOS 13)

    For anyone who is wanting to change border color and width at the same time, the following code is working for me & the animation looks very smooth. Maybe someone else knows of a way to combine both into one?

    let borderColorAnimation: CABasicAnimation = CABasicAnimation(keyPath: "borderColor")
    borderColorAnimation.fromValue = layer.borderColor
    borderColorAnimation.toValue = toColor.cgColor
    borderColorAnimation.duration = animationDuration
    layer.add(borderColorAnimation, forKey: "borderColor")
    layer.borderColor = toColor.cgColor
    
    let borderWidthAnimation: CABasicAnimation = CABasicAnimation(keyPath: "borderWidth")
    borderWidthAnimation.fromValue = layer.borderWidth
    borderWidthAnimation.toValue = toWidth
    borderWidthAnimation.duration = animationDuration
    layer.add(borderWidthAnimation, forKey: "borderWidth")
    layer.borderWidth = toWidth
    
    0 讨论(0)
  • 2021-01-18 06:22

    You have to use the same key name. You also forgot to add a border width and color to your layer before animating it. Try like this:

    let color = CABasicAnimation(keyPath: "borderColor")
    
    @IBAction func animateBorder(sender: AnyObject) {
        color.fromValue = UIColor.greenColor().CGColor
        color.toValue = UIColor.redColor().CGColor
        color.duration = 2
        color.repeatCount = 1
        sender.layer.borderWidth = 2
        sender.layer.borderColor = UIColor.greenColor().CGColor
        sender.layer.addAnimation(color, forKey: "borderColor")
    }
    
    0 讨论(0)
提交回复
热议问题