I have a third party project in my Xcode workspace (it\'s a dependency for my main project) and I want Xcode to ignore all build warnings from that third party project.
It is possible on a per file basis, see the blog entry at http://blog.bluelightninglabs.com/2011/12/suppressing-xcode-warnings-on-a-per-file-basis/
To summarize: Use the compiler flags on the “Build phases” tab.
Go to Build Phases > Compile Sources. Optionally filter the list. Select the ones you want to exclude and then double click in the blank area under the Compiler Flags column. Add -w and hit return:
if you are worried only about warning via inclusion, then you can wrap your include statements in this:
#pragma clang diagnostic push
// in reality, you will likely need to disable *more* than Wmultichar
#pragma clang diagnostic ignored "-Wmultichar"
#include <TheirLibrary/include.h>
#pragma clang diagnostic pop
if you also want to disable the build warnings it generates, then you can use -w
or GCC_WARN_INHIBIT_ALL_WARNINGS = YES
for the third party target which you link to or bundle.
ideally, you will file reports with the vendor if it is closed. if it is open, then maybe you should just patch it yourself.
Yes, it's possible, but only if you compile the third-party files in a separate target. This way, you can set different compiler flags.
Let's say your main target is an application. You defined your build settings, as well as the compiler warning flags.
Now you want to use some third-party sources. You import them into your project, but they generate warning. You could of course change your main target's settings, but I'm pretty sure you want to keep your own settings.
Simply create an additional target in your project, which is a static library. Removes the third-party files from your main target, and add them to the library.
In your main target's build phases, link your application with the static library.
This way, you'll be able to use the third-party code in your application, while having different compiler settings for third-party code.