Well I think the question pretty much sums it up. I have a forward_list of unique items, and want to remove a single item from it:
std::forward_list
Going to have to roll your own...
template <typename Container, typename Predicate>
void remove_first_of(Container& container, Predicate p)
{
auto it = container.before_begin();
for (auto nit = std::next(it); ; it = nit, nit = std::next(it))
{
if (nit == container.end())
return;
if (p(*nit))
{
container.erase_after(it);
return;
}
}
}
A more complete example...
There is nothing in the standard library which would be directly applicable. Actually, there is. See @TemplateRex's answer for that.
You can also write this yourself (especially if you want to combine the search with the erasure), something like this:
template <class T, class Allocator, class Predicate>
bool remove_first_if(std::forward_list<T, Allocator> &list, Predicate pred)
{
auto itErase = list.before_begin();
auto itFind = list.begin();
const auto itEnd = list.end();
while (itFind != itEnd) {
if (pred(*itFind)) {
list.erase_after(itErase);
return true;
} else {
++itErase;
++itFind;
}
}
return false;
}
This kind of stuff used to be a standard exercise when I learned programming way back in the early '80s. It might be interesting to to recall the solution, and compare that with what one can do in C++. Actually that was in Algol 68, but I won't impose that on you and give the translation into C. Given
typedef ... T;
typedef struct node *link;
struct node { link next; T data; };
one could write, realising that one needs to pass the address of the list head pointer if is to be possible to unlink the first node:
void search_and_destroy(link *p_addr, T y)
{
while (*p_addr!=NULL && (*p_addr)->data!=y)
p_addr = &(*p_addr)->next;
if (*p_addr!=NULL)
{
link old = *p_addr;
*p_addr = old->next; /* unlink node */
free(old); /* and free memory */
}
}
There are a lot of occurrences of *p_addr
there; it is the last one, where it is the LHS of an assignment, that is the reason one needs the address of a pointer here in the first place. Note that in spite of the apparent complication, the statement p_addr = &(*p_addr)->next;
is just replacing a pointer by the value it points to, and then adding an offset (which is 0 here).
One could introduce an auxiliary pointer value to lighten the code a bit up, as follows
void search_and_destroy(link *p_addr, T y)
{
link p=*p_addr;
while (p!=NULL && p->data!=y)
p=*(p_addr = &p->next);
if (p!=NULL)
{
*p_addr = p->next;
free(p);
}
}
but that is fundamentally the same code: any decent compiler should realise that the pointer value *p_addr
is used multiple times in succession in the first example, and keep it in a register.
Now with std::forward_list<T>
, we are not allowed access to the pointers that link the nodes, and get those awkward "iterators pointing one node before the real action" instead. Our solution becomes
void search_and_destroy(std::forward_list<T> list, T y)
{
std::forward_list<T>::iterator it = list.before_begin();
const std::forward_list<T>::iterator NIL = list.end();
while (std::next(it)!=NIL && *std::next(it)!=y)
++it;
if (std::next(it)!=NIL)
list.erase_after(it);
}
Again we could keep a second iterator variable to hold std::next(it)
without having to spell it out each time (not forgetting to refresh its value when we increment it
) and arrive at essentially the answer by Daniel Frey. (We could instead try to make that variable a pointer of type *T
equal to &*std::next(it)
instead, which suffices for the use we make of it, but it would actually be a bit of a hassle to ensure it becomes the null pointer when std::next(it)==NIL
, as the standard will not let us take &*NIL
).
I cannot help feel that since the old days the solution to this problem has not become more elegant.
FWIW, here's another short version
template< typename T, class Allocator, class Predicate >
bool remove_first_if( std::forward_list< T, Allocator >& list, Predicate pred )
{
auto oit = list.before_begin(), it = std::next( oit );
while( it != list.end() ) {
if( pred( *it ) ) { list.erase_after( oit ); return true; }
oit = it++;
}
return false;
}
If you only want to remove the first match, you can use std::adjacent_find
followed by the member erase_after
#include <algorithm>
#include <cassert>
#include <forward_list>
#include <iostream>
#include <ios>
#include <iterator>
// returns an iterator before first element equal to value, or last if no such element is present
// pre-condition: before_first is incrementable and not equal to last
template<class FwdIt, class T>
FwdIt find_before(FwdIt before_first, FwdIt last, T const& value)
{
assert(before_first != last);
auto first = std::next(before_first);
if (first == last) return last;
if (*first == value) return before_first;
return std::adjacent_find(first, last, [&](auto const&, auto const& R) {
return R == value;
});
}
int main()
{
auto e = std::forward_list<int>{};
std::cout << std::boolalpha << (++e.before_begin() == end(e)) << "\n";
std::cout << (find_before(e.before_begin(), end(e), 0) == end(e)) << "\n";
auto s = std::forward_list<int>{ 0 };
std::cout << (find_before(s.before_begin(), end(s), 0) == s.before_begin()) << "\n";
auto d = std::forward_list<int>{ 0, 1 };
std::cout << (find_before(d.before_begin(), end(d), 0) == d.before_begin()) << "\n";
std::cout << (find_before(d.before_begin(), end(d), 1) == begin(d)) << "\n";
std::cout << (find_before(d.before_begin(), end(d), 2) == end(d)) << "\n";
// erase after
auto m = std::forward_list<int>{ 1, 2, 3, 4, 1, 3, 5 };
auto it = find_before(m.before_begin(), end(m), 3);
if (it != end(m))
m.erase_after(it);
std::copy(begin(m), end(m), std::ostream_iterator<int>(std::cout, ","));
}
Live Example
This will stop as soon as a match is found. Note that the adjacent_find
takes a binary predicate, and by comparing only the second argument, we get an iterator before the element we want to remove, so that erase_after
can actually remove it. Complexity is O(N)
so you won't get it more efficient than this.