What does '&' mean in C++?

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隐瞒了意图╮ 2021-01-18 02:20

What does \'&\' mean in C++?

As within the function

void Read_wav::read_wav(const string &filename)
{

}

And what is its equiv

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  • 2021-01-18 03:05

    In that context, the & makes the variable a reference.

    Usually, when you pass an variable to a function, the variable is copied and the function works on the copy. When the function returns, your original variable is unchanged. When you pass a reference, no copy is made and changes made by the function show up even after the function returns.

    C doesn't have references, but a C++ reference is functionally the same as a pointer in C. Really the only difference is that pointers have to be dereferenced when you use them:

        *filename = "file.wav";
    

    But references can be used as though they were the original variable:

        filename = "file.wav";
    

    Ostensibly, references are supposed to never be null, although it's not impossible for that to happen.

    The equivalent C function would be:

         void read_wav(const char* filename)
         {
    
         }
    

    This is because C doesn't have string. Usual practice in C is to send a pointer to an array of characters when you need a string. As in C++, if you type a string constant

        read_wav("file.wav");
    

    The type is const char*.

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  • 2021-01-18 03:05

    The ampersand is used in two different meanings in C++: obtaining an address of something (e.g. of a variable or a function) and specifying a variable or function parameter to be a reference to an entity defined somewhere else. In your example, the latter meaning is in use.

    C does not have strictly speaking anything like the reference but pointers (or pointers to pointers) have been user for ages for similar things.

    See e.g. http://www.cprogramming.com/tutorial/references.html, What are the differences between a pointer variable and a reference variable in C++? or http://en.wikipedia.org/wiki/Reference_%28C%2B%2B%29 for more information about references in C++.

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  • 2021-01-18 03:06

    In this particular case, std::string has a c_str method which returns a const char *. You can make a parallel C version and then have your C++ do something like:

    void Read_wav::read_wav(const string &filename)
    {
        do_read_wav(internal_read_wav, filename.c_str());
    }
    

    where do_read_wav is your C routine and internal_read_wav is a pointer to a C-style struct.

    void do_read_wav(struct Read_wav rw, const char * filename)
    

    Now, if you are storing information in the class, you need to make a C struct [all of the fields must be POD, etc]

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  • 2021-01-18 03:08

    In C, you would write it this way:

    void read_wav(struct Read_wav* , const char * pSzFileName)
    {
    
    }
    

    std::string is the C++ way of dealing with array of const char.

    & is a C++ reference. It behaves just as if you were handling the pointer behind ( its is mainly a syntactic sugar, thought it prompts the contract that the pointer behind should not be null).

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  • 2021-01-18 03:13

    &filename means this is a reference to filename.

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