Validating SSL\TLS certificate in Unity

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伪装坚强ぢ
伪装坚强ぢ 2021-01-18 02:26

I have a problem with certificate validation in unity. Im using .Net class HttpWebResponse to make requests and provided callback function to ServicePointManager.ServerCerti

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  • 2021-01-18 03:12

    You can install certificate via X509Store. The installation is persist so only need to call once. According to X509Certificate2 create a cert from Base64 or DER bytes. It can be exported by openssl: openssl x509 -inform DER -in YOUR_ROOT_CER.cer -out YOUR_BASE64_PEM.pem.

    private static void InstallCertificate(byte[] cert)
    {
        X509Certificate2 certificate = new X509Certificate2(cert);
        X509Store store = new X509Store(StoreName.Root, StoreLocation.CurrentUser);
        store.Open(OpenFlags.ReadWrite);
        store.Add(certificate);
        store.Close();
    }
    

    Make attentions to StoreLocation.CurrentUser pointed to /data/data/<your.package.name>/.mono/ while StoreLocation.LocalMachine is /usr/xxx/.mono on android.

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