In VS2010, the managed debugging assistant will give you a pInvokeStackImbalance exception (pInvokeStackImbalance MDA) if you call a function using the wrong calling convent
The runtime can detect the stack imbalance because the stack pointer isn't where it's expected. That is, in the case of StdCall
, where the called function is expected to clean up the stack, then the runtime could do this:
SavedSP = SP; // save the stack pointer
// now push parameters
// call the external function.
if (SP != SavedSP)
{
// error!
}
Now, if the value of SP
is less than SavedSP
, then there's extra stuff on the stack--meaning that the runtime can just go ahead and restore the saved stack pointer.
The runtime should always be able to detect a stack imbalance. Whether or not it can always recover is unknown to me. But in the case of inadvertently calling a Cdecl
method as StdCall
, it should be able to recover without trouble, since there will be extra stuff on the stack that it can ignore.
As to why bother? As you say, the difference between StdCall
and Cdecl
is really only who's responsible for stack cleanup. Also, StdCall
is not compatible with variable argument lists (i.e. printf
in C), although I don't know if it's even possible to call such a method from .NET (haven't ever had a need to). In any case, although there doesn't appear to be a particular problem with calling a Cdecl
method with StdCall
, I kind of like knowing that there's a potential error. To me, it's like the error message that the compiler gives when you write:
uint x = 3;
int y = x; // error!
I know that the assignment is okay, but the compiler disallows it because it's a potential source of bugs. In my mind, an unbalanced stack is a potential source of bugs. No, it is a bug that can cause some very bad things to happen. I'd rather the runtime told me about it so that I can fix the problem.
It is because of the way the stack pointer is restored when the method exits. The standard prologue of a method, shown for the x86 jitter;
00000000 push ebp ; save old base pointer
00000001 mov ebp,esp ; setup base pointer to point to activation frame
00000003 sub esp,34h ; reserve space for local variables
And the way it ends:
0000014a mov esp,ebp ; restore stack pointer
0000014c pop ebp ; restore base pointer
0000014d ret
Getting the esp value unbalanced is not a problem here, it gets restored from the ebp register value. However, the jitter optimizer not infrequently optimizes this away when it can store local variables in cpu registers. You'll crash and burn when the RET instruction retrieves the wrong return address from the stack. Hopefully anyway, really nasty when it happens to land on a chunk of machine code by accident.
This is liable to happen when you run the release build without a debugger, tough to troubleshoot if you didn't have the MDA to help you.