I\'m trying to implement a c++ like template with C# generics and policy pattern based on this answer
This is a sample of the pattern:
interface ISom
Usually, policies should not contain data. For example,
interface ISomePolicy<T, U>
{
void _doSomething(T t, U u);
}
struct SomePolicyImplementation :
ISomePolicy<int, double>,
ISomePolicy<int, int>,
ISomePolicy<double, double>
{
void ISomePolicy<int, int>._doSomething(int t, int u)
=> Console.WriteLine("this is int, int");
void ISomePolicy<int, double>._doSomething(int t, double u)
=> Console.WriteLine("this is int, double");
void ISomePolicy<double, double>._doSomething(double t, double u)
=> Console.WriteLine("this is double, double");
}
static class SomePolicyExtension
{
public static void doSomething<P, T, U>(this P policy, T t, U u)
where P : struct, ISomePolicy<T, U>
=> policy._doSomething(t, u);
}
If you would like to combine policies and data then you may consider different interface
interface IEmbeddedPolicy<U>
{
void _doSomething(U u);
}
class MyClass<T> :
IEmbeddedPolicy<double>,
IEmbeddedPolicy<int>
{
public T Value { get; }
public MyClass(T value) { this.Value = value; }
void IEmbeddedPolicy<int>._doSomething(int u)
=> Console.WriteLine("this is T, int");
void IEmbeddedPolicy<double>._doSomething(double u)
=> Console.WriteLine("this is T, double");
}
static class EmbeddedPolicyExtension
{
public static void doSomething<E, U>(this E embedded, U u)
where E : IEmbeddedPolicy<U>
=> embedded._doSomething(u);
}
Or combination of these two concepts
class MySuperClass<P, T>:
IEmbeddedPolicy<double>,
IEmbeddedPolicy<int>
where P: struct, ISomePolicy<T, double>, ISomePolicy<T, int>
{
public T Value { get; }
public MySuperClass(T value) { this.Value = value; }
void IEmbeddedPolicy<int>._doSomething(int u)
=> new P()._doSomething(this.Value, u);
void IEmbeddedPolicy<double>._doSomething(double u)
=> new P()._doSomething(this.Value, u);
}
Usage:
// independent policy
var policy = new SomePolicyImplementation();
policy.doSomething(5, 6);
policy.doSomething(5, 6.7);
policy.doSomething(5.3, 6.7);
// embedded policy
var my = new MyClass<int>(54);
my.doSomething(5);
my.doSomething(89.7);
// combination
var x = new MySuperClass<SomePolicyImplementation, int>(53);
x.doSomething(9);
x.doSomething(18.3);
Tried your code, but even simple calls did not work out of box. Main problem is that MyClass contains unknown element type 'myEement' - that type cannot be deduced from function call parameters. However - if you make a generalization and omit object type - your sample will work in out of box manner:
using System;
using System.Collections.Generic;
interface ISomePolicy<U>
{
void _doSomething(U u);
}
public class MyClass<U> :
ISomePolicy<double>,
ISomePolicy<int>
{
internal object myEement { get; set; }
public MyClass(object Element)
{
myEement = Element;
}
void ISomePolicy<double>._doSomething(double u)
{
Console.WriteLine("this is double");
}
void ISomePolicy<int>._doSomething(int u)
{
Console.WriteLine("this is int");
}
}
static class MyClassExtension
{
public static void doSomething<P, U>(this P oTh, U u) where P : ISomePolicy<U>
{
oTh._doSomething(u);
}
}
class Program
{
static void Main()
{
MyClass<double> oClass = new MyClass<double>(3);
oClass.doSomething(0.5); //This works
oClass.doSomething(1); //This works
//oClass.doSomething("Will not work");
}
}
What is up to myEement (or you probably meant myElement) - you can get's it's type at run-time if necessary.
myElement.GetType(), or cast to it - e.g.
if( myElement is int ) DoSomethingWithInt( (int) myElement );
However - reflection always might slow down your execution. If you don't intend to create super heavy class hierarchy with huge amount of instances - then this should be sufficient for your needs.