I just need to check the internet connection availability before start communicating with the service in my iphone App. I am using Swift 1.2 and Xcode 6 as my development en
Edit for Swift 5.x :
import SystemConfiguration
public class CheckInternet{
class func Connection() -> Bool{
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}
I would recommend listen to reachability instead of using a get api.
You can add following class to your app, and call MNNetworkUtils.main.isConnected()
to get a boolean on whether its connected or not.
class MNNetworkUtils {
static let main = MNNetworkUtils()
init() {
manager = NetworkReachabilityManager(host: "google.com")
listenForReachability()
}
private let manager: NetworkReachabilityManager?
private var reachable: Bool = false
private func listenForReachability() {
self.manager?.listener = { [unowned self] status in
switch status {
case .notReachable:
self.reachable = false
case .reachable(_), .unknown:
self.reachable = true
}
}
self.manager?.startListening()
}
func isConnected() -> Bool {
return reachable
}
}
This is a singleton class. Every time, when user connect or disconnect the network, it will override self.reachable
to true/false correctly, because we start listening for the NetworkReachabilityManager
on singleton initialization.
Also in order to monitor reachability, you need to provide a host, currently I am using google.com
feel free to change to any other hosts or one of yours if needed.
An improved version of @Lachezar's answer for Swift2.x:
Alamofire.request(.POST, url).responseJSON { response in
switch response.result {
case .Success(let json):
// internet works.
case .Failure(let error):
if let err = error as? NSURLError where err == .NotConnectedToInternet {
// no internet connection
} else {
// other failures
}
}
}
If you would like the network status without parsing an URL, I suggest this solution: https://stackoverflow.com/a/38646078/706933
I was looking to solve the same problem for myself this morning and I felt that this "Reachability" sample code provided from Apple does not appeal to me at all (mostly because of the manual opening of sockets and the SystemConfiguration ugly API).
Instead of this I tried to make a simple HTTP connection to a random non-existing URL using Alamofire (I already had it as a dependency) and check the value in the error that I would receive.
Alamofire.request(.GET, "http://superrandomdomainnamethatisnotused.com/superrandompath").responseString {
(request, response, stringData, error) in
if let networkError = error {
if (networkError.code == -1009) {
println("No Internet \(error)")
}
}
}
This code could be rewritten using any other networking library. Error -1009 is corresponding to NSURLErrorNotConnectedToInternet which is somewhat more reassuring way of saying "you are really not connected to the Internet".
Another good thing is that this works even if you put non-existing URL, which means that you don't have to make a successful HTTP request to any server even if you have Internet connection.
The downside is that the code in the block is executed asynchronously, which could be inconvenience depending on your requirements.