I have tried many thing like calculating location, handling with the event we do have in original fabricjs. Does any have done this before?
In FabricJS once the objects have been assembled into a group the Events are only happening there, even the selected events - so you cannot detect which of the items in the group are being selected. Inside the event handler
var g = new fabric.Group([ rect, text ], {
g.on('mousedown', function(e) {
// Inspect, for a collection of the objects in this group
this._objects
});
Even attaching event handlers to the objects before assembly into the group the handlers don't fire :(
I do not have enough reputation to be able to comment on an existing answer so here goes. I am using v2.X of Fabric and all of the existing solutions do not work. Either console errors for methods that no longer exist or always false
in case of containsPoint
so I built my own.
js
const getSelectedObject = (target, e) => {
const point = target.canvas.getPointer(e, false);
const objects = findSubTargets(target, []);
const objectIndex = objects
.reduce((reduction, object, index) => {
reduction.push(
getBoundingPoints(
object,
index === 0 ? 0 : reduction[0].start.x,
index === 0 ? 0 : reduction[0].start.y
)
);
return reduction;
}, [])
.reverse()
.findIndex((bounds) => pointIsInBounds(point, bounds));
return objects.reverse()[objectIndex];
};
and the helper functions
js
const getBoundingPoints = (object, deltaX, deltaY) => {
const coords = object.get("aCoords");
const x1 = coords.tl.x + deltaX;
const y1 = coords.tl.y + deltaY;
const x2 = coords.br.x + deltaX;
const y2 = coords.br.y + deltaY;
return {
start: { x: x1, y: y1 },
finish: { x: x2, y: y2 }
};
};
const pointIsInBounds = (point, bounds) => {
const xIsInBounds = point.x >= bounds.start.x && point.x <= bounds.finish.x;
const yIsInBounds = point.y >= bounds.start.y && point.y <= bounds.finish.y;
return xIsInBounds && yIsInBounds;
};
const findSubTargets = (target, objects) => {
if (target.isType("group")) {
objects.push(target);
target.forEachObject((object) => findSubTargets(object, objects));
}
return objects;
};
I've tested this with simple groups, nested groups and groups inside groups inside groups.
May be this helps you http://jsfiddle.net/UKbaseduser/Kt9Mk/1/
$("#1").click(function(){
ZoomIn('tmp1');
});
$("#2").click(function(){
ZoomOut('tmp1');
});
$("#3").click(function(){
ZoomIn('tmp2');
});
$("#4").click(function(){
ZoomOut('tmp2');
});
var canvas = new fabric.Canvas('c');
var rect1 = new fabric.Rect({ left: 150, top: 150, width: 100, height: 100, fill: 'green'});
var rect2 = new fabric.Rect({ left: 250, top: 250, width: 100, height: 100, fill: 'green'});
rect1.grp='tmp1';
rect2.grp='tmp1';
var c = new fabric.Circle({
left: 200,
top: 200,
radius: 50,
fill: 'red',
opacity:0.8
});
c.grp='tmp2';
canvas.add(rect1);
canvas.add(rect2);
canvas.add(c);
canvas.renderAll();
function ZoomIn(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * SCALE_FACTOR;
var tempScaleY = scaleY * SCALE_FACTOR;
var tempLeft = left * SCALE_FACTOR;
var tempTop = top * SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
function ZoomOut(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * 1/SCALE_FACTOR;
var tempScaleY = scaleY * 1/SCALE_FACTOR;
var tempLeft = left * 1/SCALE_FACTOR;
var tempTop = top * 1/SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
Also there is similar discussion going on over here https://groups.google.com/forum/#!topic/fabricjs/hQwHxGfyx6w may be it throws you some pointers.
This worked for me:
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
canvas.on('mouse:down', function (e) {
// clicked item will be
console.log(e.subTargets[0])
});
It is possible to listen for events on the inner object by adding the option: subTargetCheck: true
to the fabric.Group object.
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
circle.on('mousedown', function(e) {
// e.target should be the circle
console.log(e.target);
});
I downloaded fabricjs from asturur repo. build fabric.js file
node build.js modules=ALL exclude=json,gestures
and it works!
Then you can use events on objects in the groups.
canvas._objects[0]._objects[0].on('mousedown', function(e){ this.stroke = 'black'});
In my app i decided to search for events from mousedown callback
group.on('mousedown', function(e){
var innerTarget = group._searchPossibleTargets(e.e);
console.log(innerTarget);
});
group._searchPossibleTargets = function(e) {
var pointer = this.canvas.getPointer(e, true);
var i = objects.length,
normalizedPointer = this.canvas._normalizePointer(this, pointer);
while (i--) {
if (this.canvas._checkTarget(normalizedPointer, this._objects[i])) {
return this._objects[i];
}
}
return null;
}