Ok so there are a few facets to this question that I'm going to address separately.
Updating Plot Objects
As far as the logistics of creating a plot and updating the values of the plot, you can do all of this using MATLAB's handle graphics. If you create a plot object, you can use the returned handle to the plot to update the plot.
plt = plot(x, y, 'k.');
set(plt, 'XData', newx, 'YData', newy)
In your case, the newx
and newy
values will be computed in a loop and then you can assign them. By doing this, you won't constantly be creating new graphics objects which can get very expensive with MATLAB.
Since you're doing a lot of computation, you'll also want to use drawnow each time through your loop to force MATLAB to render the graphics.
Particle Trajectories
You will need to compute the xnew
and ynew
values that you are going to update your plot with. There are a number of ways that you could determine these trajectories, but I have presented one way to do that here.
- Apply Displacements. Using the velocity and direction, you can apply the displacements to each of the particles.
- Determine if point is outside of the circle. If the displacement places the point outside of the circle (basic equation here), then we need to get it back into the circle. If there are no points outside of the circle, then go back to step 1.
- For each point outside of the circle, find the intersection of its path with the circle. This is a pretty trivial exercise using this solution as a reference.
- Find the tangent line of the circle at this point. Again this is trivial as we can draw a line from the center of the circle to the intersection point on the circle. the negative inverse of the slope of this line is the slope of the tangent line to the curve at the intersection point. By combining this with the intersection point, we have the equation of a line.
- Reflect the point that is outside of the circle across this tangent line to "bounce" it back into the circle. This reflection of a point across a line can be performed using the equations provided here.
Example Solution
I have implemented the above steps. Although this may not be the most computationally-efficient method it provides the desired result.
function bounce(npts, vmin, vmax, radius, center)
% Initial direction/velocity of the points
direction = rand(npts, 1) * 2 *pi;
velocity = (rand(npts, 1) * (vmax - vmin)) + vmin;
% Create random starting locations within the circle
theta = rand(npts, 1) * 2*pi;
r = radius * sqrt(rand(npts, 1));
XY = [r .* cos(theta(:)) + center(1), ...
r .* sin(theta(:)) + center(2)];
% Initial plot objects
hfig = figure('Color', 'w');
hax = axes('Parent', hfig);
% Plot the dots as black markers
hdots = plot(XY(:,1), XY(:,2), ...
'Parent', hax, ...
'Marker', '.', ...
'Color', 'k', ...
'LineStyle', 'none', ...
'MarkerSize', 12);
hold(hax, 'on')
axis(hax, 'equal')
% Plot the circle as a reference
t = linspace(0, 2*pi, 100);
plot(radius * cos(t) + center(1), ...
radius * sin(t) + center(2))
% Keep simulating until we actually close the window
while ishghandle(hfig);
% Determine new dot locations
[XY, direction] = step(XY, direction, velocity, radius, center);
% Update the dot plot to reflect new locations
set(hdots, 'XData', XY(:,1), 'YData', XY(:,2))
% Force a redraw
drawnow
end
end
function [XYnew, direction] = step(XY, direction, velocity, radius, center)
% Compute the next position of the points
DX = [cos(direction(:)) .* velocity, ...
sin(direction(:)) .* velocity];
XYnew = XY + DX;
% Now check that they are all inside circle
isOutside = sum(bsxfun(@minus, XYnew, center).^2, 2) > radius^2;
% The ones that are outside should "bounce" back into the circle
if any(isOutside)
orig = XY(isOutside,:);
new = XYnew(isOutside,:);
delta = -DX(isOutside,:);
% Find intersection of this path with the circle
% Taken from: https://math.stackexchange.com/a/311956
a = sum(delta.^2, 2);
b = sum(2 .* delta .* bsxfun(@minus, orig, center), 2);
c = sum(bsxfun(@minus, orig, center).^2, 2) - radius^2;
t = (2 * c) ./ (-b + sqrt(b.^2 - 4 .* a .* c));
xintersect = orig(:,1) + delta(:,1) .* t;
yintersect = orig(:,2) + delta(:,2) .* t;
% Get tangent at this intersection (slope/intercept form)
m = - 1 ./ ((yintersect - center(2)) ./ (xintersect - center(1)));
b = yintersect - m .* xintersect;
% "Reflect" outside points across the tangent line to "bounce" them
% Equations from: https://stackoverflow.com/a/3307181/670206
d = (new(:,1) + (new(:,2) - b) .* m) ./ (1 + m.^2);
XYnew(isOutside,1) = 2 * d - new(:,1);
XYnew(isOutside,2) = 2 .* d .* m - new(:,2) + 2 .* b;
% Recompute the direction of the particles that "bounced"
direction(isOutside) = atan2(XYnew(isOutside,2) - yintersect, ...
XYnew(isOutside,1) - xintersect);
end
end
The Result
By running the following command I was able to obtain the following result.
bounce(100, 0.01, 0.2, 5, [0 0]);