I have been trying to figure out a way to center text on a button, but can\'t find an easy, multi-purpose way to. I can do it, but it will only work for a certain string, no
For the newer version of libgdx the function BitMapFont.getBounds() isn't there in api anymore. You can use GlyphLayout to get bounds.For example,
BitmapFont font;
SpriteBatch spriteBatch;
//... Load any font of your choice first
FreeTypeFontGenerator fontGenerator = new FreeTypeFontGenerator(
Gdx.files.internal("myFont.ttf")
);
FreeTypeFontGenerator.FreeTypeFontParameter freeTypeFontParameter =
new FreeTypeFontGenerator.FreeTypeFontParameter();
freeTypeFontParameter.size = size;
fontGenerator.generateData(freeTypeFontParameter);
font = fontGenerator.generateFont(freeTypeFontParameter);
//Initialize the spriteBatch as requirement
GlyphLayout glyphLayout = new GlyphLayout();
String item = "Example";
glyphLayout.setText(font,item);
float w = glyphLayout.width;
font.draw(spriteBatch, glyphLayout, (Game.SCREEN_WIDTH - w)/2, y);
Try the following:
label.setPosition(Gdx.graphics.getWidth()/2-(label.getPrefWidth()/2),Gdx.graphics.getHeight()-(label.getPrefHeight()/2));
Updated the answer to libgdx version 1.7.1-SNAPSHOT:
The easiest way to do this, is to use the TextButton class from libgdx. The text from a TextButton is centered by default. This still works!
Updated example:
final BitmapFont font = new BitmapFont();
final String text = "Test";
final GlyphLayout layout = new GlyphLayout(font, text);
// or for non final texts: layout.setText(font, text);
final float fontX = objectX + (objectWidth - layout.width) / 2;
final float fontY = objectY + (objectHeight + layout.height) / 2;
font.draw(batch, layout, fontX, fontY);
Outdated example:
This no longer works!
If you do not want to use it, you can get the font width and height with:
font.getBounds("Test text");
So you can do something like this:
String fontText = "";
fontX = buttonX + buttonWidth/2 - font.getBounds(fontText).width/2;
fontY = buttonY + buttonHeight/2 + font.getBounds(fontText).height/2;