I have been trying to make a function in C++ for a gameserver DLL which aligns given text to center before returning the new string to Lua for processing. I have spent quite
Here's another way that will ensure the text is centered within a given width and is padded left and right with spaces.
std::string center(const std::string s, const int w) {
std::stringstream ss, spaces;
int pad = w - s.size(); // count excess room to pad
for(int i=0; i<pad/2; ++i)
spaces << " ";
ss << spaces.str() << s << spaces.str(); // format with padding
if(pad>0 && pad%2!=0) // if pad odd #, add 1 more space
ss << " ";
return ss.str();
}
This could be written more elgantly or concisely.
std::string center (const std::string& s, unsigned width)
{
assert (width > 0);
if (int padding = width - s.size (), pad = padding >> 1; pad > 0)
return std::string (padding, ' ').insert (pad, s);
return s;
}
I'm going to assume you already know how to pass a string from Lua to C++ and return the result from C++ to Lua, so the only part we need to deal with is producing the centered string.
That, however, is pretty easy:
std::string center(std::string input, int width = 113) {
return std::string((width - input.length()) / 2, ' ') + input;
}