Could not build module 'UIKit" in cocoapods since Xcode 5.1

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天命终不由人
天命终不由人 2021-01-17 07:19

I cannot build my application anymore since I updated Xcode to the new version (Xcode 5.1). the error message is \'Could not build module \'UIKit\'\'. I have the same probl

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  • 2021-01-17 07:58

    Issue looks like it has to do with deployment - going through both the project, pod project, and individual pods to make sure all were set the same was the issue. a bit of a necro, but this is the right answer.

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  • 2021-01-17 08:02

    After trying everything else, restarting my computer fixed this.

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  • 2021-01-17 08:02

    I'm using Xcode 8 having similar issue and I tried Xcode reset,deleting derived data none worked finally resolved the issue by deleting and reinstalling Xcode.

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  • 2021-01-17 08:04

    I met the similar problem. The only difference is that my error is "Could not build module SpriteKit".

    I finally solved the problem by deleting all files inside the ModuleCache folder: /Users/YOUR_USER_NAME/Library/Developer/Xcode/DerivedData/ModuleCache Then I build and met errors to prompt me to clean build. I clean the project and rebuild and everything is fine.

    I think the cause is that I once played Xcode 6, and it has new modules which missing some architectures (in my case, it is armv7). These new modules pollute the module cache.

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  • 2021-01-17 08:06

    change xcodebuild commnad parameter

    -sdk iphoneos
    

    to

    -sdk iphonesimulator 
    
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  • 2021-01-17 08:07

    I think I had both a copy of iphone-private-frameworks which collided with the standard headers, so changing the order in the build settings seems to be OK now.

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