I cannot build my application anymore since I updated Xcode to the new version (Xcode 5.1). the error message is \'Could not build module \'UIKit\'\'. I have the same probl
Issue looks like it has to do with deployment - going through both the project, pod project, and individual pods to make sure all were set the same was the issue. a bit of a necro, but this is the right answer.
After trying everything else, restarting my computer fixed this.
I'm using Xcode 8 having similar issue and I tried Xcode reset,deleting derived data none worked finally resolved the issue by deleting and reinstalling Xcode.
I met the similar problem. The only difference is that my error is "Could not build module SpriteKit".
I finally solved the problem by deleting all files inside the ModuleCache folder: /Users/YOUR_USER_NAME/Library/Developer/Xcode/DerivedData/ModuleCache Then I build and met errors to prompt me to clean build. I clean the project and rebuild and everything is fine.
I think the cause is that I once played Xcode 6, and it has new modules which missing some architectures (in my case, it is armv7). These new modules pollute the module cache.
change xcodebuild commnad parameter
-sdk iphoneos
to
-sdk iphonesimulator
I think I had both a copy of iphone-private-frameworks which collided with the standard headers, so changing the order in the build settings seems to be OK now.