As we always use the function in cocos2d,I can scale my sprite whenever I want.Can I do the same thing in box2d?For example, I created a circle shaped body,then I want to ma
If you are simply assigning shape.m_radius to a new value, it will not work.
You need to reference the shape object associated with the b2Fixture that you created for your object:
fixture->GetShape()->m_radius = new_radius/PTM_RATIO;
Hope this helps.