I was experimenting with play and pause when a video is within the viewport... when I was searching around I found the following code.. which unfortunately didn\'t work:
$(window).scroll(function(e)
{
var offsetRange = $(window).height() / 3,
offsetTop = $(window).scrollTop() + offsetRange + $("#header").outerHeight(true),
offsetBottom = offsetTop + offsetRange;
$(".video").each(function () {
var y1 = $(this).offset().top;
var y2 = offsetTop;
if (y1 + $(this).outerHeight(true) < y2 || y1 > offsetBottom) {
this.pause();
} else {
this.play();
}
});
});
I agree with what you said in your question: users might not like it, especially if they're on mobile and you're sucking all their data plan. Anyway, here's how to check if an element is in the viewport: http://jsfiddle.net/pwhjk232/
$(document).ready(function() {
var inner = $(".inner");
var elementPosTop = inner.position().top;
var viewportHeight = $(window).height();
$(window).on('scroll', function() {
var scrollPos = $(window).scrollTop();
var elementFromTop = elementPosTop - scrollPos;
if (elementFromTop > 0 && elementFromTop < elementPosTop + viewportHeight) {
inner.addClass("active");
} else {
inner.removeClass("active");
}
});
})
Instead of using addClass you could use .get(0).play()
and .get(0).pause()
as suggested by Vohuman
There are several errors in your code:
$(window).scroll(100)
is not comparison. You are passing an integer to the scroll
method which is used for attaching scroll
listener. You should use scrollTop()
method and use ===
or ==
for comparison.
play
is a method, you should use ()
invocation operator for calling the method. But jQuery object doesn't have play
method, HTMLVideoElement
object has play
method so you should at first get the DOM element object from the jQuery collection.
There is no element with ID of video
in your code, the selector should be #background
.
$(window).scroll(function(){
if ($(window).scrollTop() === 100) {
$('#background').get(0).play();
} else {
$('#background').get(0).pause();
}
});
Note that scroll
event is fired many times, you should consider throttling the handler.