I found sample code here for drawing on a form:
http://msdn.microsoft.com/en-us/library/aa287522(v=vs.71).aspx
As a followup to this requirement (discovering
ControlPaint.DrawReversibleFrame()
will do what you want. Performance is not generally a problem - just keep it small and clean.
-- EDIT: Added a code sample. StackOverflowException indicates something is wrong - but without seeing yours, can't answer directly.
private Point? _start;
private Rectangle _previousBounds;
protected override void OnMouseDown(MouseEventArgs e)
{
_start = e.Location;
base.OnMouseDown(e);
}
protected override void OnMouseMove(MouseEventArgs e)
{
if( _start.HasValue ) {
ReverseFrame();
DrawFrame(e.Location);
}
base.OnMouseMove(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
ReverseFrame();
_start = null;
base.OnMouseUp(e);
}
private void ReverseFrame()
{
ControlPaint.DrawReversibleFrame(_previousBounds, Color.Red, FrameStyle.Dashed);
}
private void DrawFrame(Point end)
{
ReverseFrame();
var size = new Size(end.X - _start.Value.X, end.Y - _start.Value.Y);
_previousBounds = new Rectangle(_start.Value, size);
_previousBounds = this.RectangleToScreen(_previousBounds);
ControlPaint.DrawReversibleFrame(_previousBounds, Color.Red, FrameStyle.Dashed);
}