I have a strange problem in tableView
Custom cell
. for like Image action I write these code in Custom cell
called FeedViewCell
Take one array
let arr : NSMutableArray = NSMutableArray()
And in tableview take button instead of image and set unlike image in button and set your images instead of my images
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath)
let btn = cell.viewWithTag(10) as! UIButton
btn.addTarget(self, action: #selector(ViewController.connected(_:)), forControlEvents: .TouchUpInside)
return cell
}
func connected(sender: UIButton){
let buttonposition = sender.convertPoint(CGPointZero, toView: self.tblview)
let index = self.tblview.indexPathForRowAtPoint(buttonposition)
if !arr.containsObject((index?.row)!) {
arr.addObject((index?.row)!)
sender.setImage(UIImage(named: "ic_check.png"), forState: .Normal)
}else
{
arr.removeObject((index?.row)!)
sender.setImage(UIImage(named: "ic_uncheck.png"), forState: .Normal)
}
}
Try code its working 100%
var selectindex : Int?
var selectedindex : NSMutableArray = NSMutableArray()
@IBOutlet var tableview: UITableView!
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("LikeCell", forIndexPath: indexPath)
let like: UIButton = (cell.viewWithTag(2) as! UIButton)
let comment: UIButton = (cell.viewWithTag(3) as! UIButton)
if selectedindex.containsObject(indexPath.row) {
like.setBackgroundImage(UIImage.init(named: "like.png"), forState: .Normal)
}else{
like.setBackgroundImage(UIImage.init(named: "like (1).png"), forState: .Normal)
}
comment.setBackgroundImage(UIImage(named: "chat.png"), forState: UIControlState.Normal)
like.addTarget(self, action: #selector(self.CloseMethod(_:event:)), forControlEvents: .TouchDown)
comment.addTarget(self, action: #selector(self.CloseMethod1(_:event:)), forControlEvents: .TouchDown)
return cell
}
@IBAction func CloseMethod(sender: UIButton, event: AnyObject) {
let touches = event.allTouches()!
let touch = touches.first!
let currentTouchPosition = touch.locationInView(self.tableview)
let indexPath = self.tableview.indexPathForRowAtPoint(currentTouchPosition)!
selectindex = indexPath.row
if selectedindex.containsObject(selectindex!) {
selectedindex.removeObject(selectindex!)
}else{
selectedindex.addObject(selectindex!)
}
self.tableview.reloadData()
}
That's why you are changing the image loaded in the imageView
and then with method tableView.dequeueReusableCell
you are reusing that cell with the changed image.
In iOS UITableView
and UICollectionView
apply the concept of reusable cells. They don't create one cell for every element of the array; they just create 3-4 cells and then they'll reuse it just changing the content inside. That's a great thing because it allows developers to create tables with hundreds of rows without having memory issues.
These are the steps followed by the tableView
(and also collectionView
) to show the array of elements:
To solve your problem you have just to check the like in the cellForRowAtIndexPath
Example:
func tableView(_ tableView: UITableView, cellForRowAtIndexPath indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "FeedCell", for: indexPath) as! FeedViewCell
let model = arrayOfElements[indexPath.row]
if model.isLiked {
cell.like.image == UIImage(named: "like-btn-active")
} else {
cell.like.image == UIImage(named: "like-btn-active")
}
return cell
}