I have read that using command pattern is one of the most popular ways to accomplish do/undo functionality. In fact, I have seen that it\'s possible to stack a bunch of acti
Here is an implementation keeping the commands in a list.
# command
class DrawCommand:
def __init__(self, draw, point1, point2):
self.draw = draw
self.point1 = point1
self.point2 = point2
def execute_drawing(self):
self.draw.execute(self.point1, self.point2)
# invoker
class InvokeDrawLines:
def __init__(self, data):
self.commandlist = data
def addcommand(self, command):
self.commandlist.append(command)
def draw(self):
for cmd in self.commandlist:
cmd.execute_drawing()
def undocommand(self, command):
self.commandlist.remove(command)
# receiver
class DrawALine:
def execute(self, point1, point2):
print("Draw a line from" , point1, point2)
How I'd go about this
class Command(object):
def execute(self, canvas):
raise NotImplementedError
class DrawLineCommand(Command):
def __init__(self, point1, point2):
self._point1 = point1
self._point2 = point2
def execute(self, canvas):
canvas.draw_line(self._point1, self._point2)
class DrawCircleCommand(Command):
def __init__(self, point, radius):
self._point = point
self._radius = radius
def execute(self, canvas):
canvas.draw_circle(self._point, self._radius)
class UndoHistory(object):
def __init__(self, canvas):
self._commands = []
self.canvas = canvas
def command(self, command):
self._commands.append(command)
command.execute(self.canvas)
def undo(self):
self._commands.pop() # throw away last command
self.canvas.clear()
for command self._commands:
command.execute(self.canvas)
Some thoughts: