The context of the program is a game involving pegs and discs. The user inputs the amount of pegs (max of 20) and the amount of discs on each peg (max of 10). Two players go
try memcmp instead of having separate function with for loop:
int zeros[sizeof(yourArray)];
if(memcmp(yourArray,zeros,sizeof(yourArray))==0)
//do things
else
//do things
bool checkPegs(int array[], int size)
{
for (int i = 0; i < size; i++)
{
if(array[i] != 0)
{
return false;
}
}
return true;
}
there are two errors here
bool checkPegs(int array[], int size)
{
int checker(0);
for (int i = 0; i < size; i++)
{
if(array[i] = 0) // the first one use '==' instead of '='
{
return true; // the second one, you are testing the first element only
}
else
{
return false;
}
}
}
here how it should be
bool checkPegs(int array[], int size)
{
for (int i = 0; i < size; i++)
{
if(array[i] )
return false; // return false at the first found
}
return true; //all elements checked
}
The way you wrote your code cannot work, for you are actually considering only the first element because of the two return
statements in the if/else
. Moreover, you use an assignment statement instead of a comparison.
It follows a reviewed example:
bool checkPegs(int *array, int size) {
for (int i = 0; i < size; i++) {
if(array[i] != 0) { return false; }
}
return true;
}
Keep in mind that it can be optimized and you can do the same using standard utilities, but I assume that you are learning to code and so it's worth to write it for yourself.
if(array[i] = 0)
That doesn't compare array[i]
with 0
, it assigns 0
to array[i]
. You want array[i] == 0
.
if(array[i] == 0)
{
return true;
}
else
{
return false;
}
The second issue is that you only check the first element, then return based on that. You should check every element to ensure they are non-zero:
for (int i = 0; i < size; i++)
{
if(array[i] != 0) {
return false;
}
}
Finally, you don't handle the case that size
is 0
. In that case, you should return true
.
bool checkPegs(int array[], int size)
{
for (int i = 0; i < size; i++)
{
if(array[i] != 0) {
return false;
}
}
return true;
}