Thread-safe vector: Is this implementation thread-safe?

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梦毁少年i
梦毁少年i 2021-01-16 13:22

I have a question regarding the term thread-safety. Let me give an example:

#include 
#include 

/// A thread-safe vector
class Th         


        
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  • 2021-01-16 14:26

    One of the best and most error free ways of wrapping thread safety around a traditionally thread-unsafe class is to use a monitor:

    template<class T>
    class monitor
    {
    public:
        template<typename ...Args>
        monitor(Args&&... args) : m_cl(std::forward<Args>(args)...){}
    
        struct monitor_helper
        {
            monitor_helper(monitor* mon) : m_mon(mon), m_ul(mon->m_lock) {}
            T* operator->() { return &m_mon->m_cl;}
            monitor* m_mon;
            std::unique_lock<std::mutex> m_ul;
        };
    
        monitor_helper operator->() { return monitor_helper(this); }
        monitor_helper ManuallyLock() { return monitor_helper(this); }
        T& GetThreadUnsafeAccess() { return m_cl; }
    
    private:
        T           m_cl;
        std::mutex  m_lock;
    };
    

    This will let you access all the methods of the wrapped class in a thread safe way:

    monitor<std::vector<int>> threadSafeVector {5};

    Then use

    threadSafeVector->push_back(5);

    or any other member function to have the call performed under a lock. See my original answer here for more information.

    This will not magically make multiple calls logically threadsafe (as discuessed in other answers) but there's a way with this system to achieve this aswell:

    // You can explicitly take a lock then call multiple functions
    // without the overhead of a relock each time. The 'lock handle'
    // destructor will unlock the lock correctly. This is necessary
    // if you want a chain of logically connected operations 
    {
        auto lockedHandle = threadSafeVector.ManuallyLock();
        if(!lockedHandle->empty())
        {
            lockedHandle->pop_back();
            lockedHandle->push_back(-3);
        }
    }
    
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