Box2D: How to get the position of a static body?

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再見小時候
再見小時候 2021-01-16 09:13

I have a Box2D world with a mixture of static and dynamic bodies. On collisions, I can only get the positions of the dynamic ones.

Is it possible to get the position

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  • 2021-01-16 10:12

    You can get the position vector using the following code:

    b2Transform t = body->GetTransform();
    b2Vec2 pos = b2Vec2(t.p.x,t.p.y);
    
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  • 2021-01-16 10:14

    I found a way - in the collision, the center of the AABB will give the position

    contact.GetFixtureA().GetAABB().GetCenter()
    
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