ID3DDevice::CreateTexture2D fails with E_INVALIDARG in NV12 format for certain texture heights

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粉色の甜心
粉色の甜心 2021-01-15 22:45

I have the following texture description:

D3D11_TEXTURE2D_DESC texDesc = {};
texDesc.Width = 1920;
texDesc.Height = 953;
texDesc.MipLevels = 1;
texDesc.ArrayS         


        
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